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This is the public profile of Yuichiro Katsumoto, Additional information and high-resolution images are available for accredited press members, to access additional information about Yuichiro Katsumoto please login as a press member. |
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View Larger Image and Additional Photos of Yuichiro Katsumoto ORGANIZATION:About Yuichiro Katsumoto : Yuichiro Katsumoto is an artist and educator based in Saitama, Japan. He experiments with manipulating linear objects such as strings, strips, and springs to display letters and pictures.
We humans have created art by writing and painting. It can be said that we have compressed our expressions into two dimensions by lines. He therefore seeks to decompress those lines into physical space, and display kinetic typographies and motion graphics using linear objects.
He trained in video production, physical computing, and design thinking at Keio University SFC. He received a Ph.D. in 2010 and worked as a researcher at the National University of Singapore. He returned to Japan in 2018 and has been teaching design and practicing art at Tokyo Denki University since 2019. Tokyo Denki University EDUCATION: PhD in Media and Governance, Graduate School of Media and Governance, Keio University, Sep 2006 - Jul 2010. Master of Media and Governance, Graduate School of Media and Governance, Keio University, Apr 2004 - Mar 2006. Bachelor of Arts in Environmental Information, Faculty of Environmental Information, Keio University, Apr 2000 - Mar 2004 EXPERIENCE: Associate Professor, School of Science and Engineering, Tokyo Denki University, Oct 2020 - Present. Assistant Professor, School of Science and Engineering, Tokyo Denki University, Apr 2019 - Sep 2020. Senior Research Fellow, Smart Systems Institute , National University of Singapore, Jan 2014 - Sep 2018. Research Fellow, Interactive & Digital Media Institute, National University of Singapore, Dec 2010 - Dec 2013. MIXED EXHIBITIONS: - ACM SIGGRAPH 2023 Art Gallery, Los Angels, USA, 6-10 August, 2023. - Sónar+D Project Area, Palau de Congressos de Barcelona, Spain, 15-17 June, 2023. - ACM SIGGRAPH Asia 2020 Art Gallery, Seoul, South Korea, 4-13 December, 2020 (Virtual). - Tsing Hua Effects 2020, National Tsing Hua University, Taiwan, 3-22 November, 2020. - ACM SIGGRAPH 2020 Art Gallery, Washington DC, USA, 17-28 August, 2020 (Virtual). - AtypI 2019 Beyond Type - Exploring the Type in the Future, Tokyo, Japan, 4-7 September, 2019. - ACM SIGGRAPH Asia 2018 Art Gallery, Tokyo, Japan, 4-7 December, 2018. - Ars Electronica Animation Festival 2018, Linz, Austria, 6-10 September, 2018. - Tokyo TDC Exhibition 2018, Kyoto ddd gallery, Kyoto, Japan, 3 July - 21 August, 2018. - Open Call #2: Technology in Art, Supernomal, Singapore, 12-22 April, 2018. - Tokyo TDC Exhibition 2018, Ginza Graphic Gallery (ggg), Tokyo, Japan, 4-28 April, 2018. - The City Ramble Design Trails (a part of Singapore Design Week 2018), Funan Showsuite, Singapore, 10-11 March, 2018. - Media Ambition Tokyo 2018, Roppongi Hills 52F Tokyo City View, Tokyo, Japan, 9-25 February, 2018. - ACM SIGGRAPH Asia 2017 Art Gallery, Bangkok, Thailand, 27-30 November 2017. - Asia Digital Art Award 2016 Winner Exhibition, Fukuoka Asian Art Museum, Fukuoka, Japan, 2 - 7 March, 2017. - ACM SIGGRAPH Asia 2016 Art Gallery, Macao, 5-8 December, 2016. - Game Developers Conference 2016 Alt.Ctrl.GDC showcase, Moscone Center, San Francisco, CA, USA, 16-18 March, 2016. - Asia Digital Art Award 2015 Winner Exhibition, Fukuoka Asian Art Museum, Fukuoka, Japan, 25 February - 1 March, 2016. - Taipei Game Show 2016, Taipei World Trade Center, Taipei, Taiwan (Republic of China), 28-29 January, 2016. - GameStart Asia 2015, Suntec Convention Centre, Singapore, 13-15 November, 2015. - Kagoshima Art Festa 2015, Kagoshima, Japan, 30 September - 3 October, 2015. - Tokyo Game Show 2015 Sense of Wonder Night, Makuhari, Japan, 17-20 September, 2015. - DA VINCI: SHAPING THE FUTURE, ArtScience Museum, Singapore, 15 November, 2014 - May 17, 2015. - Japan Media Arts Festival in Yamanashi 2013, Kofu, Yamanashi, Japan, 13-20 January, 2013. - 100% Design Singapore, Singapore, 10-12 October, 2012. - The 15th Japan Media Arts Festival, Tokyo, Japan, 22 February - 4 March, 2012. - ACE (Advances in Computer Entertainment Technology) 2011 Creative Showcase and Interactive Art, Lisbon, Portugal, 8-11 November, 2011. - Space Invaders, Netherlands Media Art Institute, Amsterdam, Netherlands, 28 August - 7 November, 2010. - Magical Museum Exhibition, Ohita City Museum of Art, Ohita, Japan, 16 July - 31 August, 2010. - Space Invaders, FACT, Liverpool, United Kingdom, 18 December, 2009 - 28 February, 2010. - Japan Media Arts Festival in Hamamatsu 2009, Shizuoka University of Art and Culture, Hamamatsu, Japan, 30 October - 3 November, 2009. - Japan Media Arts Festival in Vienna 2009, MQ, Vienna, Austria, 12-20 September, 2009. - VIDEO JUEGOS: HISTORIAS LUDICAS, AVENTURAS INSOLITAS, Centro Fundation Telefonica, Lima, Peru, 23 July - 4 October, 2009. - ACM SIGGRAPH Asia 2008 Art Gallery, Singapore, 10-13 December, 2008. - Ars Electronica Festival 2008 Take Away (data to go), Linz, Austria, 4-9 September, 2008. - ACM Multimedia 2007 Art Exhibition, Augsburg, Germany, 25-27 September, 2007. - Ars Electronica Festival 2007 Pixelspace, Linz, Austria, 5-11 September, 2007. - FILE 2007 Games, Sao Paulo, Brazil, 13-17 August, 2007. - The 10th Japan Media Arts Festival, Tokyo, Japan, 24 February - 4 March, 2007. AWARDS: - Japan Media Arts Festival Excellence Prize (2011), Encouragement Prize (2006) - Asia Digital Art Award Excellence Award (2017 & 2016), Finalist's Award (2020 & 2015) - James Dyson Award Japan Regional Judging 2nd & 5th (2012) - WIRED Creative Hack Award Winner of the 3D Object Category (2016) - Tokyo Game Show Best Technological Game Award in Sense of Wonder Night (2015) - Tokyo TDC Annual Awards Prize Nominee Work (2018) - SIGGRAPH Asia Emerging Technologies Best Demo(2016 & 2012) - Laval Virtual Award Prize of Art and Culture (2006), Finalist (2008) ACADEMIC PUBLICATIONS: - Yuichiro Katsumoto. 2023. Hinemosu 30. In ACM SIGGRAPH 2023 Art Gallery (SIGGRAPH '23). Association for Computing Machinery, New York, NY, USA, Article 5, 1–2. https://doi.org/10.1145/3588428.3593819 - Zhiqiang Luo, Ponraj Durairaj, Cheng Mun Lau, Yuichiro Katsumoto, Ellen Yi-Luen Do, Ahmad Sapon Bin Zainuddin, Kensaku Kawauchi, "Gamification of Upper Limb Virtual Rehabilitation in Post Stroke Elderly Using SilverTune- A Multi-sensory Tactile Musical Assistive System," 2021 IEEE 7th International Conference on Virtual Reality (ICVR), Foshan, China, 2021, pp. 149-155. https://doi.org/10.1109/ICVR51878.2021.9483850. - Yuichiro Katsumoto. “Turn over”. In SIGGRAPH Asia 2020 Art Gallery (SA '20). Association for Computing Machinery, New York, NY, USA, Article 68, 1. https://doi.org/10.1145/3414686.3427119 - Yuichiro Katsumoto. 2020. Inside out. In ACM SIGGRAPH 2020 Art Gallery (SIGGRAPH '20). Association for Computing Machinery, New York, NY, USA, 467. https://doi.org/10.1145/3386567.3388556 - Yuichiro Katsumoto. 2018. CD prayer. In SIGGRAPH Asia 2018 Art Gallery (SA '18). Association for Computing Machinery, New York, NY, USA, Article 2, 1. https://doi.org/10.1145/3282805.3282808 - Yuichiro Katsumoto; Robotype: Studies of Kinetic Typography by Robot Display for Expressing Letters, Time and Movement. Leonardo 2018; 51 (4): 386–393. https://doi.org/10.1162/leon_a_01648 - Yuichiro Katsumoto. 2017. 7x7. In SIGGRAPH Asia 2017 Art Gallery (SA '17). Association for Computing Machinery, New York, NY, USA, Article 1, 1. https://doi.org/10.1145/3143748.3143751 - Yuichiro Katsumoto. 2017. Bottomless joystick 2. In ACM SIGGRAPH 2017 Emerging Technologies (SIGGRAPH '17). Association for Computing Machinery, New York, NY, USA, Article 5, 1. https://doi.org/10.1145/3084822.3084826 - Yuichiro Katsumoto. 2016. One-stroke. In SIGGRAPH ASIA 2016 Art Gallery (SA '16). Association for Computing Machinery, New York, NY, USA, Article 6, 1. https://doi.org/10.1145/3004257.3004475 - Yuichiro Katsumoto. 2016. Bottomless joystick. In SIGGRAPH ASIA 2016 Emerging Technologies (SA '16). Association for Computing Machinery, New York, NY, USA, Article 6, 1. https://doi.org/10.1145/2988240.2988245 - Kentaro Yasu and Yuichiro Katsumoto. 2015. Bump ahead: easy-to-design haptic surface using magnet array. In SIGGRAPH Asia 2015 Emerging Technologies (SA '15). Association for Computing Machinery, New York, NY, USA, Article 3, 1–3. https://doi.org/10.1145/2818466.2818478 - Yuichiro Katsumoto. 2014. Dancer-in-a-box. In SIGGRAPH Asia 2014 Emerging Technologies (SA '14). Association for Computing Machinery, New York, NY, USA, Article 6, 1. https://doi.org/10.1145/2669047.2669053 - Yuichiro Katsumoto and Masa Inakage. 2013. Notori: design of wooden toys and mobile apps for reviving a worn-out smartphone. In SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications (SA '13). Association for Computing Machinery, New York, NY, USA, Article 72, 1–4. https://doi.org/10.1145/2543651.2543659 - Yuichiro Katsumoto and Masa Inakage. 2013. Notori: reviving a worn-out smartphone by combining traditional wooden toys with mobile apps. In SIGGRAPH Asia 2013 Emerging Technologies (SA '13). Association for Computing Machinery, New York, NY, USA, Article 13, 1–2. https://doi.org/10.1145/2542284.2542297 - Yuichiro Katsumoto, Satoru Tokuhisa, and Masa Inakage. 2013. Ninja track: design of electronic toy variable in shape and flexibility. In Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction (TEI '13). Association for Computing Machinery, New York, NY, USA, 17–24. https://doi.org/10.1145/2460625.2460628 - Yuichiro Katsumoto and Masa Inakage. 2012. ASIBO. In SIGGRAPH Asia 2012 Emerging Technologies (SA '12). Association for Computing Machinery, New York, NY, USA, 1. https://doi.org/10.1145/2407707.2407709 - Yuichiro Katsumoto and Masa Inakage. 2011. Ninja Track. In SIGGRAPH Asia 2011 Emerging Technologies (SA '11). Association for Computing Machinery, New York, NY, USA, Article 6, 1. https://doi.org/10.1145/2073370.2073375 - Yuichiro Katsumoto and Masa Inakage. 2011. Catapy. In Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (ACE '11). Association for Computing Machinery, New York, NY, USA, Article 81, 1–2. https://doi.org/10.1145/2071423.2071522 - Masa Inakage, Atsuro Ueki, Satoru Tokuhisa, Yuichiro Katsumoto, "Designing Ubiquitous Content for Daily Lifestyle," International Journal of Technology and Human Interaction, Vol. 5, Issue 1, pp. 35-40, 2009. https://doi.org/10.4018/jthi.2009010103 - Yuichiro Katsumoto and Masa Inakage. 2008. Amagatana + Fula. In ACM SIGGRAPH ASIA 2008 artgallery: emerging technologies (SIGGRAPH Asia '08). Association for Computing Machinery, New York, NY, USA, 17. https://doi.org/10.1145/1504229.1504238 - Yuichiro Katsumoto and Masa Inakage. 2007. Amagatana. In Proceedings of the 15th ACM international conference on Multimedia (MM '07). Association for Computing Machinery, New York, NY, USA, 361–362. https://doi.org/10.1145/1291233.1291313 - Yuichiro Katsumoto, Erika Kanai, Nadya Kirillova, Kaori Higashi, Hokuto Miura, Takashi Matsumoto, Reiko Sasaki, and Masa Inakage. 2006. InScene: a communication device which uses incenses. In Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology (ACE '06). Association for Computing Machinery, New York, NY, USA, 34–es. https://doi.org/10.1145/1178823.1178865 MEMBERSHIPS & ASSOCIATIONS: Association for Computing Machinery WEB SITE: https://www.katsumotoy.com/ PORTFOLIO URL: https://sites.google.com/view/utsuroi/ REGISTRATION DATE: 2024-02-27 05:58:02 COUNTRY/REGION: Japan ACCOUNT TYPE: Academic |
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Awards received by Yuichiro Katsumoto
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Good design deserves great recognition. |
A' Design Award & Competition. |