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This is the public profile of Habib Bakas, Additional information and high-resolution images are available for accredited press members, to access additional information about Habib Bakas please login as a press member. |
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About Habib Bakas : It’s while playing Final Fantasy VII that Habib became aware of his passion for making video games. STATEMENT OF ART:When he were 15, with his friends, he created “Ryu Team“, a non lucrative Association to develop a role playing game called " Sword of Destiny ". Working with talented partners was essential in strenthening his interest in making video games. Ever since that time, he has been fascinated by Character Design, Art direction and Game Design. In 2008, while attending Gamagora, Lyon University, he got acquainted with professional software such as Zbrush, 3DS max and Maya. Through the usage of these programs, he has been able to bring more life and realism to his characters. In 2009, he worked almost 2 years at Eden Games (Atari's studio) as a 3D Character Artist and UI Artist. He worked on " Test Drive Unlimited 2 ". His professional training began in 2008 at Gamagora, a school specialising in video game production. He pursued this field and a decade later, in june 2018, he is graduated from University Paul Valéry (Montpellier 3) with a Degree in Game and Level Design. Today, he is looking for a job into Level Design. His reference book is called " An Architectural Approach to Level Design ” by Christopher W. TOTTEN. It is a gold mine for him. He is also creating his own game "A Light In The Dark". For me, the most valued works are the portraits I've created to celebrate the most precious aspects of my life, Charity, defend a just Cause and Humanity. Art is not something to sell, but something to share. With Art we can create what we have inside us, in our heart, something unreal that becomes real by the Art. With Art you can make alive a person who is dead. Art allows us to show that this person is always in our hearts, and that she lives in each of us. Art saves my life. ORGANIZATION: RYU TEAM EDUCATION: 2008, 3D Character Artist, Licentiate degree, University Lumières Lyon 2, LYON / FRANCE. 2018, Game and Level Designer, Licentiate degree, University Paul Valéry Montpellier 3, MONTPELLIER / FRANCE. EXPERIENCE: 2009 - 2010, 3D Character Artist and User Interface Artist, Eden Games (an Atari's studio), LYON / FRANCE. AWARDS: 2006, E-magiciens, Prize Realviz, International Webjam Competition, VALENCIENNES / FRANCE. PRESS APPEARANCES: 2018, " Mathilde Molina, Mona Isa, Charlotte, Zoe ", Pictoria Vol. 2 The Best Contemporary illustrators worldwide, December, MELBOURNE / AUSTRALIA LANGUAGE SKILLS: English (intermediate) , Italian (Pre-Intermediate). COMPUTER LITERACY: Adobe Illustrator, Adobe Animate, Adobe Photoshop, Pixologic Zbrush, Unreal Engine 4, Unity, Autodesk 3DS Max, Autodesk Maya, Substance Painter. MEMBERSHIPS & ASSOCIATIONS: 2003, Association RYU TEAM, ANNECY/FRANCE. HOBBIES: Drawing, painting, coding in C# or in Blueprint, watching TV series, and drinking a lot of coffee. WEB SITE: http://habib-bakas.com PORTFOLIO URL: https://www.artstation.com/noisette REGISTRATION DATE: 2019-02-16 20:47:21 COUNTRY/REGION: France ACCOUNT TYPE: Professional |
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Awards received by Habib Bakas
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Press Members: Request an exclusive interview with Habib Bakas. |
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Good design deserves great recognition. |
A' Design Award & Competition. |