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Editor Frank Scott (FS) from DesignPRWire has interviewed designer Ionut Sur (IS) for A' Design Awards and Competition. You can access the full profile of Ionut Sur by clicking here. Access more information about the award winning design Prometheus ILight here. |
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Interview with Ionut Sur at Friday 19th of April 2013 FS: What has been your main focus in designing this work? Especially what did you want to achieve? IS: The main focus was to design a light that is unique, that is close as possible to being alive. A light that is complex both in the story and construction, but also simple and clean. FS: What are your future plans for this award winning design? IS: The main goal is to reach production. FS: How long did it take you to design this particular concept? IS: One year, including the working prototype. FS: Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration? IS: The project was born form my desire to create an interactive light that would reflect the idea of light, knowledge and mathematics. FS: Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself? IS: I am very interested in finding a company that would produce the design and also in maintain my involvement in the refining of the project for customer use, especially because this design is only the first in a series of five interactive lights that I plan in designing. FS: What made you design this particular type of work? IS: I enjoy industrial design very much, especially light design because I can combine my experience as a woodworker and as a designer. Lighting design allows me to play with different materials and fully express an idea in an artistic way. FS: Where there any other designs and/or designers that helped the influence the design of your work? IS: No. FS: Who is the target customer for his design? IS: Premium. FS: How did you come up with the name for this design? What does it mean? IS: The name was chosen during the first phases of design, and the rest of the project evolved from there. From the start my goal was to design a project that reflects the idea of light as knowledge and the myth of Prometheus is the beast way in doing so. FS: Which design tools did you use when you were working on this project? IS: Paper, pen, compass, carpenter's square, 3D modeling software, 2D software, plaster (for the mold), sandpaper, acrylic laser cutter, vacuum forming press, adhesive welding, arc welder, belt sander, power combitool, soldering station, epoxy, etc. FS: Who did you collaborate with for this design? Did you work with people with technical / specialized skills? IS: The project is entirely designed by me. FS: What is the role of technology in this particular design? IS: Laser cutting machines play a crucial role as well as 3D and 2D modeling software. FS: Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design? IS: A big influence in choosing a direction was the book: “How Round Is Your Circle?” Where Engineering and Mathematics Meet by John Bryant and Chris Sangwin. FS: What are some of the challenges you faced during the design/realization of your concept? IS: Firstly was finding “the right shape” that would best convey the message. Also a big challenge in this design was finding a reliable and simple system to power the motion of the segments. The system required needed to be an existing one, maintenance-free; simple and compact; reduced weight; to have a fluent motion and to be able to close the segments without the use of electrical power. FS: What did you learn or how did you improve yourself during the designing of this work? IS: It was more a confirmation of my belief that no matter how difficult a project appears at the beginning, every problem has its own solution, you only have to work hard enough. FS: Any other things you would like to cover that have not been covered in these questions? IS: For more information on the working prototype please visit: http://surionut.wix.com/prometheus-ilight
A' Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers. |
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Good design deserves great recognition. |
A' Design Award & Competition. |