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Editor Frank Scott (FS) from DesignPRWire has interviewed designer Jesse Stefani (JS) for A' Design Awards and Competition. You can access the full profile of Jesse Stefani by clicking here. Access more information about the award winning design Blossom here. |
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Interview with Jesse Stefani at Wednesday 27th of February 2013 FS: What is the main principle, idea and inspiration behind your design? JS: The main inspiration for this lamp was to figure out a way to dim a fixture using a mechanical diffuser. FS: What has been your main focus in designing this work? Especially what did you want to achieve? JS: Execution FS: What are your future plans for this award winning design? JS: To market it around the world specifically for restaurant and hotel design applications. FS: How long did it take you to design this particular concept? JS: I took a total of Three years to complete. FS: Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration? JS: This was not a commission. I had the idea and produced it over a three year period. FS: Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself? JS: I intend to produce this lamp in my personal shop. FS: What made you design this particular type of work? JS: I saw a segment on Maker TV showing an artist using pulleys and cams to make kinetic art. After viewing this show I just had to make my own functional version. FS: Where there any other designs and/or designers that helped the influence the design of your work? JS: My Father Cary Stefani FS: Who is the target customer for his design? JS: Restaurant and hotel designers. I would consider private residential as well. FS: What sets this design apart from other similar or resembling concepts? JS: I personally have not seen a design like this one in function alone. This design sits alone because it uses a articulating mechanical function to physically diffuse the light emanating from within the fixture. FS: How did you come up with the name for this design? What does it mean? JS: "Blossom" Literally the observation of a flower in bloom. FS: Which design tools did you use when you were working on this project? JS: There were two main categories manufacturing this lamp. #1 Concept; done using mockups to test motion. #2 Computer drawing/engineering; test mechanics and set for production. FS: What is the most unique aspect of your design? JS: The most unique aspect of this lamp is that the user has a direct interface with the fixture by mechanically opening and closing, giving the user the opportunity to "play" with how they want to style the room it sits in. Open for more light and close for less light. FS: Who did you collaborate with for this design? Did you work with people with technical / specialized skills? JS: My father and I collaborated on this project. We executed most every aspect of the production from start to finish. FS: What is the role of technology in this particular design? JS: Their was not much of a technology push on this piece, in fact, almost the opposite. FS: What are some of the challenges you faced during the design/realization of your concept? JS: Due to the complex mechanics on this lamp the frame steel work posed the biggest challenge to the design. FS: How did you decide to submit your design to an international design competition? JS: I simply Goggled "lighting design competitions" FS: What did you learn or how did you improve yourself during the designing of this work? JS: I now have a fairly good idea on how to use pulley systems and gear reducers. FS: Any other things you would like to cover that have not been covered in these questions? JS: The real reason for doing this lamp is, in my head I kept saying wouldn't it be cool if........So I just did it.
A' Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers. |
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Good design deserves great recognition. |
A' Design Award & Competition. |