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Surface Digital Art by Grégoire A. Meyer

Home > Winners > Design #28179 >Interview
Editor Frank Scott (FS) from DesignPRWire has interviewed designer Grégoire A. Meyer (GM) for A' Design Awards and Competition. You can access the full profile of Grégoire A. Meyer by clicking here. Access more information about the award winning design Surface here.



Interview with Grégoire A. Meyer at Friday 12th of July 2013

FS: What is the main principle, idea and inspiration behind your design?
GM: The idea comes from the use of water as an element to convey the concept of surfacing and being a surface.

FS: What has been your main focus in designing this work? Especially what did you want to achieve?
GM: I'm fascinated by how we bring into being our identities and the role those around us have in that process. For me, we surface when we show something of ourselves.

FS: What are your future plans for this award winning design?
GM: I hope to have further opportunities to exhibit the work after successful shows in the Los Angeles Center of Digital Art and ARTPARIS Art Fair.

FS: How long did it take you to design this particular concept?
GM: The idea was developed over the course of a month.

FS: Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?
GM: I was commissioned to design a book cover and used a similar image for this project which related to alternative ways psychologists view the human mind and bring these together.

FS: Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?
GM: I'm talking to various people about a number of projects and actively researching new 3D printing technology in order to create real objects.

FS: What made you design this particular type of work?
GM: My fascination with digital art.

FS: Who is the target customer for his design?
GM: Visual art lovers.

FS: What sets this design apart from other similar or resembling concepts?
GM: I'm hoping that the design makes its ethereal quality into something seemingly tangible.

FS: How did you come up with the name for this design? What does it mean?
GM: The idea comes from my fascination with water. I wanted to use it to create a concept of coming to the surface, of freedom and rebirth.

FS: Which design tools did you use when you were working on this project?
GM: 3D softwares.

FS: What is the most unique aspect of your design?
GM: The juxtaposition of human life and water to create something living.

FS: What are some of the challenges you faced during the design/realization of your concept?
GM: The challenges are mainly technical due to the fact that I am self-taught.

FS: How did you decide to submit your design to an international design competition?
GM: Having previously been noticed online, this has given me more courage and inspiration to submit my work.


FS: Thank you for providing us with this opportunity to interview you.

A' Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers.



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