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You are reading an Entry #480552 on Steady Go in the A' Design Awards' Design+Encyclopedia, the crowdsourced encyclopedia of art, architecture, design, innovation and technology. You too can contribute to the Design+Encyclopedia with your insights, ideas and concepts. Create a New Entry now. | ||||||||||||||||||
Steady GoSteady GoSteady Go is a fundamental design principle in animation and motion graphics that emphasizes the importance of establishing a clear, stable starting position before initiating movement or action. This concept, deeply rooted in the principles of classical animation, serves as a crucial preparatory phase that helps create more believable and impactful motion sequences. The principle dictates that before any significant movement occurs, characters or objects should demonstrate a moment of anticipation or preparation, allowing viewers to mentally prepare for the forthcoming action. This technique emerged from traditional hand-drawn animation practices and has evolved to become equally vital in digital animation, interface design, and interactive media. In motion design, Steady Go functions as a visual pause that builds tension and expectation, contributing to the overall rhythm and timing of animated sequences. The implementation of this principle requires careful consideration of weight, balance, and spatial relationships, as it establishes the baseline from which all subsequent movement will be measured. Contemporary applications of Steady Go extend beyond traditional animation into user interface design, where it plays a crucial role in creating intuitive transitions and micro-interactions. The principle has gained particular significance in mobile application design, where smooth, well-paced animations enhance user experience and provide valuable feedback. Design competitions, including the A' Design Award, often recognize outstanding implementations of this principle in digital design categories, acknowledging its importance in creating engaging and effective animated experiences. Author: Lucas Reed Keywords: animation principles, motion design, visual timing, user interface movement, anticipation technique, kinetic typography, transition design |
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