Sensory Guessing Box Mirabu Touch And Guess Game
Sensory Guessing Box Mirabu Touch and Guess Game is an innovative educational toy designed for children aged 3-10+ years, representing a sophisticated approach to multisensory learning and developmental play. This thoughtfully crafted wooden play apparatus, developed by designers Evelina Tumas and Ingrida Bieliauske, combines elements of mystery, tactile exploration, and interactive learning in a beautifully designed format. The design, which earned recognition with an Iron A' Design Award in the Baby, Kids and Children's Products category, features a carefully constructed wooden box measuring 225x345x209 millimeters, incorporating covered holes for hands, a transparent panel for observation, and an interactive lid with felt ball elements. The educational value of this design lies in its ability to enhance sensory development, language skills, and cognitive abilities through various play scenarios. Its flat-pack design allows children to participate in the assembly process, fostering engagement and ownership while addressing practical logistics considerations. The versatility of the design is evident in its multiple functionalities - serving as both a sensory exploration tool and a potential theater stage, encouraging creative play and social interaction. The transparent panel serves a dual purpose, enabling observation during guessing games and facilitating group play dynamics. The incorporation of durable materials such as wood and plywood, chosen after extensive testing, ensures longevity and safety in daily use. This design exemplifies how thoughtful consideration of children's natural attraction to discovery and hidden objects can be transformed into an educational tool that combines aesthetic appeal with practical functionality.
Author: Adam Dawson
Keywords: sensory development, educational toys, interactive learning, children's furniture, tactile exploration, developmental play
Read More: Sensory Guessing Box Mirabu Touch And Guess Game
SOURCES:
https://competition.adesignaward.com/110958 |
What kind of topics could we find in the Design+Encyclopedia?
You can share anything that relates to design, art, architecture, creativity as well as design marketing, brand building, design techniques, designers, artists and architects. Below are some example topics to inspire you but feel free to stay out of the box.
- Artists, Architects, Designers: Biographical information on notable artists, architects, and designers, including their background, education, major works and impact on the field, may also include quotes,interviews and insights from artists, architects and designers, on their work, inspiration and motivation.
- Theories of Creativity and Innovation: Information on the psychological and social processes that underlie creative thinking and innovation, and on how to foster creativity and innovation in individuals and organizations.
- Professional Practices: Information on how to establish and maintain a successful career as a designer, artist, or architect, including information on finding work, setting fees, and managing client relationships.
- Critique and Evaluation: Information on how to analyze and evaluate design works, including principles for critiquing design, and for giving and receiving feedback, and methods for conducting user research and usability testing.
- Cultural and Societal Contexts: Information on how design and architecture are influenced by, and have an impact on, culture and society. This could include information on design for social good, or for accessibility and inclusion, for example.
- Future Trends: Information on emerging design trends and technologies, and on how design may change in response to societal and technological changes such as automation, IoT and VR/AR.
- Design Schools: Information on universities and colleges that offer design programs and degrees.
- Design Festivals and Exhibitions: Information on design festivals and exhibitions that showcase the work of designers, artists, and architects from around the world. These events can include everything from exhibitions of student work, to large-scale international events featuring the work of established professionals. The festivals and exhibitions could include trade shows and events where manufacturers, and other industry members, showcase their products and services.
- Design Conferences: Information on design-related conferences and symposia that bring together professionals from various design disciplines to share knowledge, discuss current trends and issues, and network. Some conferences could focus on specific areas of design, such as graphic design or product design, and others could be more general in nature.
- Design Blogs, Podcasts, and Magazines: Information on design-related blogs, podcasts, and magazines that cover a wide range of topics of interest to designers, artists, and architects. They could include information on design theory, design process, design portfolio development, as well as product reviews, interviews and features on notable figures in the design world, showcasing new design projects, and more. Additionally, a section on industry publications could be helpful, where the publications have a long-standing history of covering design-related topics and are considered reputable resources within the field of design.
- Professional Associations: Information on national and international organizations that represent the interests of designers, artists, and architects.
- History of Design: This could include information on the development of design as a field, major movements and styles in different eras, and notable designers and design works throughout history.
- Principles of Design: This could include information on basic design principles such as composition, color theory, typography, and layout.
- History of Architecture: Information on the development of architecture as a field, major movements and styles in different eras, and notable architects and architectural works throughout history.
- Principles of Architecture: Information on basic design principles such as form, space, proportion, and materials as well as design methodologies and process for building design.
- Sustainable Architecture: Information on designing buildings that use renewable resources, minimize environmental impact, and promote energy efficiency.
- History of Art: Information on the development of art as a field, major movements and styles in different eras, and notable artists and artworks throughout history.
- Fine Arts: Information on the practice of visual arts, including painting, drawing, printmaking, sculpture, ceramics and photography.
- Digital Arts: Information on digital practices in art production and how technology is used in contemporary art.
- Graphic Design: This could include information on various subfields of graphic design such as logo design, typography, and advertising, as well as information on software and tools used in graphic design.
- Industrial Design: This could include information on product design, automotive design, furniture design, and other areas of industrial design, as well as information on materials, manufacturing processes, and design for functionality and usability.
- Interior Design: This could include information on designing functional, comfortable, and aesthetically pleasing spaces, as well as information on building codes, zoning regulations, and other practical considerations.
- Fashion Design: This could include information on clothing and accessory design, as well as information on textiles, fashion history, and the business of fashion.
- Web and User Interface Design: This could include information on designing user-friendly and visually appealing websites and apps, as well as information on web development technologies and usability principles.
- Environmental Design: This could include information on designing buildings, landscapes, and public spaces that are sustainable and harmonious with their natural surroundings.
- Multimedia and Motion Design: This could include information on designing visual effects, animations, or motion graphics that are used in films, TV, and other forms of media, as well as software and technologies used in this field.
- Service Design: This could include information on designing services and service systems, service design process and methodologies, service blueprints, service ecosystems, and service design thinking.
- Urban Design: Information on the design of cities, public spaces, and transportation systems, and the integration of architecture, landscape design, and urban planning.
- Landscape Architecture: Information on designing outdoor spaces such as parks, gardens, and public plazas, and the integration of architecture, ecology and nature.
- Interior Architecture: Information on designing functional, comfortable, and aesthetically pleasing interior spaces, and the integration of architecture, interior design and technology.
- Performing Arts: Information on theatre, dance and music, including performance theory, the history of performances and how performances are staged.
- Folk and Traditional Arts: Information on the traditional arts of different cultures, including music, dance, and crafts, and how they are passed down through generations.
- Design Thinking and Innovation Methodologies: Information on methodologies, tools and techniques to approach design and innovation challenges in a structured, human-centered and iterative way.
- Creative Problem-Solving: Information on techniques for approaching and solving complex problems, including brainstorming, lateral thinking, and mind mapping.
- Branding Concepts and Strategies: Information on how to develop and manage a brand, including brand positioning, messaging, and identity.
- Branding Case Studies: Information on how well-known brands have developed and maintained their identities over time, and the strategies they've used to succeed.
- Laws and Regulations: Information on relevant laws and regulations that apply to design and architecture practice, particularly for architecture, this could include information on building codes, zoning regulations, and accessibility standards, as well as intellectual property, copyright and trademark laws that apply to design and artistic works. You could also include information on professional licensing requirements for architects, and other design professionals.
What kind of topics could we not find in the Design+Encyclopedia?
Topics should be appropriate for general audiences and should not contain obscene language or content. Furthermore, there are some topics that are restricted, due to legal reasons, laws and regulations, we list such topics below:
- Design Awards: You are not permitted to write about any other design awards, and to the extent possible you are discouraged from including names of other design awards in your descriptions except for the A’ Design Awards, even in cases when they are relevant, due to excessive litigation and legal issues on the basis of Trademark Usage and Fair Competition Laws, especially within the European Union.
- Negative Reviews of Brands or People: You are not permitted to write negative reviews of any brands or people, regardless of whom they are, and to the extent possible we recommend not to use negative language in your comments, due to excessive litigation and legal issues on the basis of Trademark Usage, Fair Competition Laws, and laws regarding Defamation and Slander.
- Unacknowledged Designers and Brands: You are not permitted to write about designers who are not Winners of the A’ Design Awards, who have not been recognized for their accomplishment in the design industry, or those who have not been acknowledged for their skill, talent, and expertise by other prominent awards, or those who are not historically important, especially due to excessive litigation and legal issues on the basis of Trademark Usage and Fair Competition Laws by such brands and designers; you can however write about A’ Design Award winning brands and designers without permission because not only their talents and skills have been recognized by the grand jury which makes them relevant and important, but also when such brands and designers create an account and submit their works to the A’ Design Awards, they provide us with the necessary legal permission to use their names within the context of A’ Design Award and the Design+Encyclopedia.
- Irrelevant Topics: When writing articles, you should generally stay within the scope of art, design, architecture, engineering, creativity, innovation. You may refer to the List of A’ Design Award Categories for an extension of what sort of topics may be permitted or relevant, you are especially not permitted to write about 1) Religious and Political Topics. 2) Harmful and Unethical Topics: Do not write on topics that are legal but are still considered unethical, harmful or socially unacceptable. 3) Illegal and Criminal Topics: Any information and data, which is not permitted by law by your country or any country, should not be shared here.
- Private Information: Posting personal private information could result in potential harassment or issues, as such you should be careful when sharing information; do not share information that could be used to cause harm to other individuals and entities, for example you can talk about a designer using their real name and surname (unless they identify themselves with a handle or nickname ; so if the designers themselves use their real name you can sure make an entry for their real name but if they do not use their real name, you too should respect it), likewise you should not post addresses and similar private information that may be used to identify and target individuals in real life.
Is Design+Encyclopedia totally Subjective or Objective?
While subjective information or writing is based on personal opinions, interpretations, points of view, emotions and judgment whereas objective information or analysis is fact-based, measurable and observable.
- Personal Perspective: It is design, creativity, art and architecture we are talking about, you can be subjective or objective, you can keep your personality and self; unlike other collaborative dictionaries and encyclopaedias, we are open to having multiple definitions of a single subject approached from different angles by different entities with distinct opinions and even conflicting perspectives; you have the freedom of speech, you have the freedom of expression and you are quoted as the contributor; while the project is collaborative, individual contributions are cherished and highlighted.
- Keep it Real: Reality is a social construct, a common denominator of the subjective experiences and perceptions of society forms our reality. Consider this: If a tree falls in a forest and there is no one to hear it, does it make a sound? Sure it does, but it does not matter; unheard opinions or thoughts are ineffective and unfortunetely do not reach their potential, with Design+Encyclopedia, we wish to help your opinions heard and spread.
- Define New Concepts: Design+Encyclopedia is an online dictionary that provides definitions for words, phrases and concepts that relate to design, art, architecture, creativity and innovation, particularly useful for understanding new and unfamiliar concepts within this context as well as reading opinions on factual and historical concepts. Design+Encyclopedia is constantly updated with new words and definitions, defined by designers, artists, architects and innovators and the website is free to use; you can make up your own words and definitions, talk about brand new and original ideas, philosophies and methods, share your ideas and make your ideas seen, make your ideas matter.
|