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You are reading an Entry #480228 on Suggest Okay in the A' Design Awards' Design+Encyclopedia, the crowdsourced encyclopedia of art, architecture, design, innovation and technology. You too can contribute to the Design+Encyclopedia with your insights, ideas and concepts. Create a New Entry now. | ||||||||||||||||||
Suggest OkaySuggest OkaySuggest Okay is a design principle and methodology that advocates for creating solutions that meet minimum acceptable standards rather than striving for perfection or optimal outcomes. This approach, which gained prominence in the early 2000s, emphasizes pragmatic decision-making in design processes where achieving an adequate or satisfactory result is prioritized over pursuing idealistic perfection. The concept builds upon the theory of satisficing, introduced in behavioral economics, but applies it specifically to design contexts. In practice, this principle manifests through deliberate choices to implement good enough solutions that fulfill core requirements while acknowledging inherent limitations in time, resources, or technological capabilities. This approach has found particular relevance in rapid prototyping, iterative design processes, and minimum viable product development, where speed to market and basic functionality take precedence over comprehensive feature sets or aesthetic refinement. The methodology has been particularly influential in digital product design, where continuous improvement cycles allow for gradual enhancement of initially basic but functional solutions. This principle has been recognized in various design competitions, including the A' Design Award, where pragmatic solutions that effectively address user needs while acknowledging real-world constraints have received recognition. The approach challenges the traditional perfectionist mindset in design, suggesting that pursuing flawless solutions can lead to analysis paralysis, delayed implementation, and missed opportunities for real-world testing and improvement. Author: Lucas Reed Keywords: Minimum viable design, pragmatic solution-finding, iterative development, satisficing approach |
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