|
|
|||||||||||||||||
|
||||||||||||||||||
You are reading an Entry #480157 on Person Use in the A' Design Awards' Design+Encyclopedia, the crowdsourced encyclopedia of art, architecture, design, innovation and technology. You too can contribute to the Design+Encyclopedia with your insights, ideas and concepts. Create a New Entry now. | ||||||||||||||||||
Person UsePerson UsePerson Use is a fundamental design principle that focuses on the scale and proportions of objects, spaces, and environments in relation to human dimensions and ergonomic requirements. This anthropometric approach to design ensures that products and spaces are optimally sized and configured for comfortable human interaction, taking into account the physical characteristics, capabilities, and limitations of the intended users. The concept emerged from early architectural studies of human proportions, notably during the Renaissance period, and has evolved into a sophisticated understanding of human factors in design. Person use considerations encompass both static anthropometric measurements (such as height, reach, and width) and dynamic factors (including movement patterns, range of motion, and spatial requirements for various activities). In contemporary design practice, person use has become increasingly important due to the growing emphasis on universal design and accessibility, ensuring that products and spaces can accommodate users of diverse physical characteristics, abilities, and ages. The principle extends beyond mere physical dimensions to include cognitive ergonomics, considering how humans process information and interact with objects and interfaces. This comprehensive approach has led to the development of standardized measurements and guidelines that inform everything from furniture design to architectural spaces, with particular attention paid to clearance spaces, reach ranges, and sight lines. The significance of person use in design has been recognized by various design competitions, including the A' Design Award, which evaluates entries partly based on their consideration of human factors and ergonomic principles. The implementation of person use principles has been revolutionized by digital tools and 3D modeling software, allowing designers to simulate and test human interactions with products and spaces before they are physically produced, leading to more refined and user-centered design solutions. Author: Lucas Reed Keywords: anthropometrics, ergonomics, human factors, universal design, spatial dimensions |
||||||||||||||||||
Help us improve the Design+Encyclopedia, contribute your alternative definition for Person Use today! |
||||||||||||||||||
Define Person Use | ||||||||||||||||||
About the Design+Encyclopedia The Design+Encyclopedia is a crowd-sourced reference of information on design. Unlike other crowd-sourced publications on design, the Design Encyclopedia is edited and actively monitored and publishing is only possible after review of submitted texts. Furthermore, editors of the Design Encyclopedia are mostly consisting of award winning designers who have proven their expertise in their design respective fields. Information posted at design encyclopedia is copyrighted, you are not granted a right to use the text for any commercial reasons, attribution is required. If you wish to contribute to the design encyclopedia, please first register or login to A' Design Award and then start a new design encyclopedia entry. |
||||||||||||||||||
If you did not find your answer, please feel free to check the design encyclopedia for more entries. Alternatively, you can register and type your own definition. Learn more about A' Design Award's Design+Encyclopedia. |
||||||||||||||||||
Good design deserves great recognition. |
A' Design Award & Competition. |