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Go Through - Entry #479724

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You are reading an Entry #479724 on Go Through in the A' Design Awards' Design+Encyclopedia, the crowdsourced encyclopedia of art, architecture, design, innovation and technology. You too can contribute to the Design+Encyclopedia with your insights, ideas and concepts. Create a New Entry now.
Go Through

Go Through

Go Through is a fundamental design principle and navigational concept that refers to the seamless progression or movement through physical or digital spaces, emphasizing the importance of unobstructed flow and intuitive pathways in design solutions. This principle encompasses both literal and metaphorical passages, where users can traverse from one point to another with minimal resistance or cognitive load. In architectural and interior design, go through spaces serve as transitional areas that connect different functional zones while maintaining spatial continuity and visual harmony. The concept has evolved significantly with the advent of digital interfaces, where it plays a crucial role in user experience design by facilitating smooth navigation between different screens, pages, or states of an application. The principle's implementation requires careful consideration of human factors, including ergonomics, accessibility, and cognitive psychology, to ensure that users can naturally progress through spaces or interfaces without confusion or hesitation. In exhibition design and retail environments, go through configurations are strategically planned to guide visitor flow, optimize foot traffic, and enhance the overall experience, often being recognized in design competitions such as the A' Design Award's Interior Space and Exhibition Design Category. The concept also extends to industrial design, where products are engineered to provide clear pathways for assembly, maintenance, or user interaction, demonstrating how the principle transcends various design disciplines to create more intuitive and user-friendly solutions.

Author: Lucas Reed

Keywords: navigation, spatial flow, user experience, transitional space


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