|
|
|||||||||||||||||
|
||||||||||||||||||
You are reading an Entry #479541 on Place Where in the A' Design Awards' Design+Encyclopedia, the crowdsourced encyclopedia of art, architecture, design, innovation and technology. You too can contribute to the Design+Encyclopedia with your insights, ideas and concepts. Create a New Entry now. | ||||||||||||||||||
Place WherePlace WherePlace Where is a fundamental concept in design that refers to the physical or virtual location where design artifacts, products, or experiences are intended to exist, function, and interact with users. This multifaceted concept encompasses the environmental, cultural, social, and functional contexts that influence and shape design decisions, serving as a crucial consideration in the design process across all disciplines. The significance of place in design extends beyond mere geographical location to include atmospheric conditions, cultural nuances, user behaviors, and spatial relationships that collectively impact how design solutions are conceived and implemented. Throughout design history, the consideration of place has evolved from simple physical positioning to a complex matrix of factors including accessibility, sustainability, and cultural appropriateness. Contemporary designers must carefully analyze and respond to both the tangible and intangible aspects of place, including climate conditions, local materials, cultural practices, and social dynamics. This comprehensive understanding helps ensure that design solutions are not only functionally appropriate but also culturally resonant and environmentally sustainable. The concept has gained particular prominence in recent years as global design competitions, such as the A' Design Award, increasingly emphasize the importance of context-sensitive design solutions that demonstrate a deep understanding of place-based requirements and constraints. The digital revolution has further expanded this concept to include virtual places, requiring designers to consider how digital interfaces and experiences relate to both physical environments and virtual contexts, while maintaining user-centered approaches that acknowledge the specific needs and characteristics of the intended location. Author: Lucas Reed Keywords: location context environment space |
||||||||||||||||||
Help us improve the Design+Encyclopedia, contribute your alternative definition for Place Where today! |
||||||||||||||||||
Define Place Where | ||||||||||||||||||
About the Design+Encyclopedia The Design+Encyclopedia is a crowd-sourced reference of information on design. Unlike other crowd-sourced publications on design, the Design Encyclopedia is edited and actively monitored and publishing is only possible after review of submitted texts. Furthermore, editors of the Design Encyclopedia are mostly consisting of award winning designers who have proven their expertise in their design respective fields. Information posted at design encyclopedia is copyrighted, you are not granted a right to use the text for any commercial reasons, attribution is required. If you wish to contribute to the design encyclopedia, please first register or login to A' Design Award and then start a new design encyclopedia entry. |
||||||||||||||||||
If you did not find your answer, please feel free to check the design encyclopedia for more entries. Alternatively, you can register and type your own definition. Learn more about A' Design Award's Design+Encyclopedia. |
||||||||||||||||||
Good design deserves great recognition. |
A' Design Award & Competition. |