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You are reading an Entry #479509 on Hold Here in the A' Design Awards' Design+Encyclopedia, the crowdsourced encyclopedia of art, architecture, design, innovation and technology. You too can contribute to the Design+Encyclopedia with your insights, ideas and concepts. Create a New Entry now. | ||||||||||||||||||
Hold HereHold HereHold Here is a design directive or instructional element commonly used in product, graphic, and interface design to guide users on where to physically interact with an object or surface. This fundamental design concept serves multiple purposes across various design disciplines, functioning as both a functional indicator and an intuitive navigational cue that enhances user experience through clear visual or tactile communication. In physical product design, Hold Here markings often appear as ergonomically considered zones, featuring textural variations, material changes, or subtle indentations that naturally guide hand placement for optimal grip and control. In graphic design and print materials, these indicators are frequently implemented through visual elements such as dotted lines, arrows, or highlighted areas that direct users where to grasp, fold, or manipulate the material. The concept has evolved significantly with the advent of digital interfaces, where Hold Here instructions have become integral to touch-based interactions, particularly in mobile applications where users must perform specific gestures like long-pressing or maintaining contact with certain screen areas. The effectiveness of Hold Here indicators relies heavily on universal design principles, incorporating both visual and tactile feedback mechanisms to ensure accessibility across diverse user groups. This design element has gained particular significance in contemporary design practices, where it plays a crucial role in creating intuitive user experiences, often being evaluated in design competitions such as the A' Design Award, which recognizes innovations in user interface and interaction design. Author: Lucas Reed Keywords: interaction design, user experience, ergonomics, instructional design |
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