|
|
|||||||||||||||||
|
||||||||||||||||||
You are reading an Entry #479167 on Screen Progression in the A' Design Awards' Design+Encyclopedia, the crowdsourced encyclopedia of art, architecture, design, innovation and technology. You too can contribute to the Design+Encyclopedia with your insights, ideas and concepts. Create a New Entry now. | ||||||||||||||||||
Screen ProgressionScreen ProgressionScreen Progression is a fundamental concept in user experience design that refers to the sequential flow of screens or interfaces that users navigate through while completing a task or journey within a digital product. This methodical approach to organizing digital interfaces encompasses the logical arrangement and transition of content across multiple screens, ensuring a coherent and intuitive user experience. The concept emerged during the early days of graphical user interfaces and has evolved significantly with the advancement of digital technology and mobile applications. Screen progression involves careful consideration of information architecture, user flow mapping, and interaction design principles to create a seamless journey from one screen to the next. The methodology incorporates various elements such as transition animations, loading states, micro-interactions, and navigation patterns that guide users through complex processes while maintaining context and orientation. Designers must consider factors such as cognitive load, user expectations, and the natural flow of information when planning screen progressions, often utilizing techniques such as progressive disclosure and hierarchical navigation to manage complexity. The effectiveness of screen progression can be evaluated through user testing and behavioral analysis, with successful implementations often being recognized in design competitions such as the A' Design Award, where digital interface design is assessed based on usability and user experience criteria. The concept has become increasingly important with the rise of mobile applications and responsive design, where limited screen real estate demands efficient organization and presentation of information across multiple screens. Author: Lucas Reed Keywords: navigation flow, user journey mapping, interface transitions, sequential design, interaction patterns |
||||||||||||||||||
Help us improve the Design+Encyclopedia, contribute your alternative definition for Screen Progression today! |
||||||||||||||||||
Define Screen Progression | ||||||||||||||||||
About the Design+Encyclopedia The Design+Encyclopedia is a crowd-sourced reference of information on design. Unlike other crowd-sourced publications on design, the Design Encyclopedia is edited and actively monitored and publishing is only possible after review of submitted texts. Furthermore, editors of the Design Encyclopedia are mostly consisting of award winning designers who have proven their expertise in their design respective fields. Information posted at design encyclopedia is copyrighted, you are not granted a right to use the text for any commercial reasons, attribution is required. If you wish to contribute to the design encyclopedia, please first register or login to A' Design Award and then start a new design encyclopedia entry. |
||||||||||||||||||
If you did not find your answer, please feel free to check the design encyclopedia for more entries. Alternatively, you can register and type your own definition. Learn more about A' Design Award's Design+Encyclopedia. |
||||||||||||||||||
Good design deserves great recognition. |
A' Design Award & Competition. |