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You are reading an Entry #478637 on Linear Move in the A' Design Awards' Design+Encyclopedia, the crowdsourced encyclopedia of art, architecture, design, innovation and technology. You too can contribute to the Design+Encyclopedia with your insights, ideas and concepts. Create a New Entry now. | ||||||||||||||||||
Linear MoveLinear MoveLinear Move is a fundamental concept in motion design and animation that describes a direct, straight-line movement of an object or element from one point to another along a single axis or direction. This elemental form of movement serves as a cornerstone in both traditional and digital animation, characterized by its predictable trajectory and consistent velocity pattern. In its most basic implementation, linear movement follows a mathematical principle where the distance covered remains proportional to the time elapsed, creating a steady, mechanical-like progression that can be precisely calculated and controlled. The concept has evolved significantly since the early days of animation, where it was primarily executed through frame-by-frame techniques, to today's sophisticated digital tools that allow for precise control over timing, spacing, and acceleration. Linear movement plays a crucial role in user interface design, where it helps guide user attention and create intuitive transitions between states. In industrial design applications, linear motion mechanisms are essential components in machinery and automated systems, often evaluated and recognized in competitions such as the A' Design Award's Industrial and Machinery Design Category. The principle finds extensive application in architectural elements, such as sliding doors and movable partitions, where smooth, controlled linear movement enhances functionality and user experience. While simple in concept, mastery of linear movement requires understanding of physics principles, including velocity, acceleration, and momentum, as well as their practical applications in various design contexts. Author: Lucas Reed Keywords: Motion design, animation principles, kinetic typography, mechanical movement |
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