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You are reading an Entry #478615 on Line Touch in the A' Design Awards' Design+Encyclopedia, the crowdsourced encyclopedia of art, architecture, design, innovation and technology. You too can contribute to the Design+Encyclopedia with your insights, ideas and concepts. Create a New Entry now. | ||||||||||||||||||
Line TouchLine TouchLine Touch is a fundamental design interaction principle that refers to the physical or digital contact made specifically along a linear path or trajectory, representing a crucial element in both tactile and virtual user experiences. This design concept encompasses the deliberate implementation of linear contact points where users engage with surfaces, interfaces, or objects through direct manipulation along a defined path, combining principles of ergonomics, user interface design, and haptic feedback. In industrial design, line touch manifests in the thoughtful placement of contact points along linear elements such as handles, edges, or control surfaces, where the interaction between user and object occurs in a controlled, directional manner. The concept has evolved significantly with the advent of digital interfaces, where it plays a vital role in touch-screen interactions, gesture controls, and responsive design elements. In architectural applications, line touch influences the design of railings, door handles, and interactive wall elements, where the linear contact between user and surface must be both functional and aesthetically pleasing. The principle has gained particular significance in contemporary design practices, where it serves as a crucial consideration in creating intuitive and accessible interfaces, often being evaluated in design competitions such as the A' Design Award's digital and interface design categories. The implementation of line touch requires careful consideration of materials, textures, and ergonomic factors to ensure optimal user experience, whether in physical or digital applications, while also accounting for accessibility standards and universal design principles. Author: Lucas Reed Keywords: interaction design, haptic feedback, user interface, ergonomics, linear contact, tactile response |
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