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You are reading an Entry #477125 on Bad Hold in the A' Design Awards' Design+Encyclopedia, the crowdsourced encyclopedia of art, architecture, design, innovation and technology. You too can contribute to the Design+Encyclopedia with your insights, ideas and concepts. Create a New Entry now. | ||||||||||||||||||
Bad HoldBad HoldBad Hold is a design flaw or ergonomic deficiency where an object's form, structure, or interface creates an uncomfortable, inefficient, or potentially hazardous grip for users. This fundamental design issue occurs when the physical interaction between a user and an object fails to provide adequate support, control, or comfort during intended use. In industrial and product design, bad holds can manifest through various characteristics including inappropriate size dimensions, poor material choices, inadequate texture mapping, improper weight distribution, or misaligned contact points. The concept encompasses both physical and psychological aspects of user interaction, where the design either fails to accommodate natural hand positions or creates unnecessary strain during prolonged use. Historical development in ergonomic research has significantly contributed to understanding and identifying bad holds, leading to enhanced design methodologies that prioritize user comfort and safety. The implications of bad holds extend beyond mere inconvenience, potentially resulting in reduced productivity, user fatigue, or even repetitive strain injuries. In contemporary design practice, preventing bad holds has become increasingly important, particularly as products become more complex and usage patterns more diverse. The A' Design Award's product design categories often emphasize ergonomic excellence, recognizing designs that successfully eliminate bad holds through innovative solutions. Advanced technologies such as 3D modeling, pressure mapping, and motion capture systems are now employed during the design process to identify and eliminate potential bad holds before production, while consideration of diverse user groups, including children, elderly, and those with physical limitations, has become paramount in creating inclusive designs that avoid problematic grip situations. Author: Lucas Reed Keywords: ergonomics, user experience, product design, grip optimization, physical interaction, comfort analysis, safety considerations, design flaws |
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