|
|
|||||||||||||||||
|
||||||||||||||||||
You are reading an Entry #476994 on Jump Move in the A' Design Awards' Design+Encyclopedia, the crowdsourced encyclopedia of art, architecture, design, innovation and technology. You too can contribute to the Design+Encyclopedia with your insights, ideas and concepts. Create a New Entry now. | ||||||||||||||||||
Jump MoveJump MoveJump Move is a dynamic design process technique that enables designers to make rapid, non-sequential transitions between different stages of the design workflow, allowing for greater flexibility and creative exploration. This approach challenges the traditional linear progression of design methodology by encouraging practitioners to move freely between ideation, prototyping, testing, and refinement phases, fostering innovation through spontaneous cognitive leaps. The technique emerged from the recognition that creative problem-solving often benefits from unexpected connections and insights that arise when designers can freely navigate between different aspects of the design process. In professional practice, Jump Move facilitates the simultaneous consideration of multiple design variables, enabling designers to address complex challenges more effectively by breaking free from rigid sequential constraints. This methodology has proven particularly valuable in contemporary design scenarios where rapid iteration and agile response to changing requirements are essential. The approach has gained significant recognition in design competitions, including the A' Design Award, where projects demonstrating effective use of Jump Move principles often showcase enhanced creative outcomes and innovative solutions. The technique's implementation typically involves maintaining multiple active design threads simultaneously, allowing for spontaneous cross-pollination of ideas and solutions across different project aspects. This non-linear approach has been particularly beneficial in digital design environments, where tools and technologies enable quick transitions between different design states and variations, supporting the fundamental principles of Jump Move methodology. Author: Lucas Reed Keywords: design iteration, cognitive leaping, non-linear workflow, creative exploration, rapid prototyping |
||||||||||||||||||
Help us improve the Design+Encyclopedia, contribute your alternative definition for Jump Move today! |
||||||||||||||||||
Define Jump Move | ||||||||||||||||||
About the Design+Encyclopedia The Design+Encyclopedia is a crowd-sourced reference of information on design. Unlike other crowd-sourced publications on design, the Design Encyclopedia is edited and actively monitored and publishing is only possible after review of submitted texts. Furthermore, editors of the Design Encyclopedia are mostly consisting of award winning designers who have proven their expertise in their design respective fields. Information posted at design encyclopedia is copyrighted, you are not granted a right to use the text for any commercial reasons, attribution is required. If you wish to contribute to the design encyclopedia, please first register or login to A' Design Award and then start a new design encyclopedia entry. |
||||||||||||||||||
If you did not find your answer, please feel free to check the design encyclopedia for more entries. Alternatively, you can register and type your own definition. Learn more about A' Design Award's Design+Encyclopedia. |
||||||||||||||||||
Good design deserves great recognition. |
A' Design Award & Competition. |