THE AWARD
CATEGORIES
REGISTRATION
SUBMIT YOUR WORK
ENTRY INSTRUCTIONS
TERMS & CONDITIONS
PUBLICATIONS
DATES & FEES
METHODOLOGY
CONTACT
WINNERS
PRESS ROOM
GET INVOLVED
DESIGN PRIZE
DESIGN STORE
 
THE AWARD | JURY | CATEGORIES | REGISTRATION | PRESS | WINNERS | PUBLICATIONS | ENTRY INSTRUCTIONS

Go Away - Entry #476276

Home > Design Encyclopedia > 476276
You are reading an Entry #476276 on Go Away in the A' Design Awards' Design+Encyclopedia, the crowdsourced encyclopedia of art, architecture, design, innovation and technology. You too can contribute to the Design+Encyclopedia with your insights, ideas and concepts. Create a New Entry now.
Go Away

Go Away

Go Away is a fundamental design principle and communication strategy that deliberately creates physical, visual, or psychological barriers to discourage interaction or presence in specific spaces or with particular objects. This concept encompasses various design elements and methodologies that signal exclusion, deterrence, or the need for distance, often implemented through architectural features, visual cues, or environmental modifications. The principle manifests in multiple forms across different design disciplines, from hostile architecture that prevents unwanted behaviors in public spaces to subtle visual indicators that guide traffic flow in commercial environments. Historically, this approach evolved from primitive territorial markers to sophisticated contemporary applications in urban planning, interior design, and product development. The implementation can range from obvious physical barriers like spikes and sloped surfaces to more nuanced design elements such as specific color schemes, lighting patterns, or spatial arrangements that subconsciously influence human behavior. In modern design practice, this concept often intersects with crowd control, privacy protection, and security enhancement, requiring careful consideration of ethical implications and social responsibility. The effectiveness of such designs can be evaluated through behavioral studies and user interaction analysis, with successful implementations often being recognized in design competitions such as the A' Design Award, particularly in architectural and urban design categories. The psychological aspects of these designs typically leverage human cognitive responses to environmental cues, utilizing principles from environmental psychology and behavioral science to achieve desired outcomes without explicit confrontation.

Author: Lucas Reed

Keywords: deterrent design, hostile architecture, environmental psychology, spatial planning, behavioral design, urban planning, defensive architecture, social engineering


Help us improve the Design+Encyclopedia, contribute your alternative definition for Go Away today!

Define Go Away
EXPAND THE DESIGN+ENCYCLOPEDIA
TITLE: Entry, word, phrase or private name, subject of interest, that you are explaining or mentioning.
DESCRIPTION: Information, definitions, examples and/or explanations you provide regarding the TITLE.
KEYWORDS: Some key phrases and keywords to find this entry easier

About the Design+Encyclopedia
The Design+Encyclopedia is a crowd-sourced reference of information on design. Unlike other crowd-sourced publications on design, the Design Encyclopedia is edited and actively monitored and publishing is only possible after review of submitted texts. Furthermore, editors of the Design Encyclopedia are mostly consisting of award winning designers who have proven their expertise in their design respective fields. Information posted at design encyclopedia is copyrighted, you are not granted a right to use the text for any commercial reasons, attribution is required. If you wish to contribute to the design encyclopedia, please first register or login to A' Design Award and then start a new design encyclopedia entry.

If you did not find your answer, please feel free to check the design encyclopedia for more entries. Alternatively, you can register and type your own definition. Learn more about A' Design Award's Design+Encyclopedia.



Discover A' Design Award Winners

 
design award logo

BENEFITS
THE DESIGN PRIZE
WINNERS SERVICES
PR CAMPAIGN
PRESS RELEASE
MEDIA CAMPAIGNS
AWARD TROPHY
AWARD CERTIFICATE
AWARD WINNER LOGO
PRIME DESIGN MARK
BUY & SELL DESIGN
DESIGN BUSINESS NETWORK
AWARD SUPPLEMENT

METHODOLOGY
DESIGN AWARD JURY
PRELIMINARY SCORE
VOTING SYSTEM
EVALUATION CRITERIA
METHODOLOGY
BENEFITS FOR WINNERS
PRIVACY POLICY
ELIGIBILITY
FEEDBACK
WINNERS' MANUAL
PROOF OF CREATION
WINNER KIT CONTENTS
FAIR JUDGING
AWARD YEARBOOK
AWARD GALA NIGHT
AWARD EXHIBITION

MAKING AN ENTRY
ENTRY INSTRUCTIONS
REGISTRATION
ALL CATEGORIES

FEES & DATES
FURTHER FEES POLICY
MAKING A PAYMENT
PAYMENT METHODS
DATES & FEES

TRENDS & REPORTS
DESIGN TRENDS
DESIGNER REPORTS
DESIGNER PROFILES
DESIGN INTERVIEWS

ABOUT
THE AWARD
AWARD IN NUMBERS
HOMEPAGE
AWARD WINNING DESIGNS
DESIGNER OF THE YEAR
MUSEUM OF DESIGN
PRIME CLUBS
SITEMAP
RESOURCE

RANKINGS
DESIGNER RANKINGS
WORLD DESIGN RANKINGS
DESIGN CLASSIFICATIONS
POPULAR DESIGNERS

CORPORATE
GET INVOLVED
SPONSOR AN AWARD
BENEFITS FOR SPONSORS
IMPRESSUM IMPRINT

PRESS
DOWNLOADS
PRESS-KITS
PRESS PORTAL
LIST OF WINNERS
PUBLICATIONS
RANKINGS
CALL FOR ENTRIES
RESULTS ANNOUNCEMENT

CONTACT US
CONTACT US
GET SUPPORT

Good design deserves great recognition.
A' Design Award & Competition.