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Editor Frank Scott (FS) from DesignPRWire has interviewed designer Giuditta Gentile (GG) for A’ Design Award and Competition. You can access the full profile of Giuditta Gentile by clicking here. |
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Interview with Giuditta Gentile at Monday 25th of October 2021 FS: Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer? GG: I've studied Communication Design at Politecnico di Milano. I realised I wanted to be a designer after high school. FS: Can you tell us more about your company / design studio? GG: Frush is an Italian visual and communication design studio. Frush has a double meaning: in Italian it's an invented onomatopoeic word for paper sound, in English it's to break into several pieces. These two meanings represent also, in this order, the evolution of our studio: from the paper, as the element where all got started, to the breaking of design rules of the sustainable design. We design global communication strategies: brand advisoring, print, packaging, advertising, illustration, photography, web and multimedia design. Our objectives are good design and sustainability. FS: What is "design" for you? GG: We set up a new complex and comprehensive design approach, life-cycle design, open to the interaction of other professionists (eg. philosophers, musicians, scientists, teachers).we set up a new complex and comprehensive design approach, life-cycle design, open to the interaction of other professionists (eg. philosophers, musicians, scientists, teachers). FS: What kinds of works do you like designing most? GG: I like to design for museums, print design and brand design most. FS: What is your most favorite design, could you please tell more about it? GG: Do you mean between my projects? Fondazione Alinari's project is the one I like most because of the theme. FS: What was the first thing you designed for a company? GG: Usually the logo. FS: What is your favorite material / platform / technology? GG: I like to design both for print and for digital. FS: When do you feel the most creative? GG: In a team of designer. FS: Which aspects of a design do you focus more during designing? GG: All aspects are important. Attention to details make the differences. FS: What kind of emotions do you feel when you design? GG: It's my world so I feel good and comfy. FS: What kind of emotions do you feel when your designs are realized? GG: It's a real satisfaction, especially big graphics. FS: What makes a design successful? GG: If it's well designed it is useful and it works. FS: When judging a design as good or bad, which aspects do you consider first? GG: The overall impact, then details, proportions, colours, etc. FS: From your point of view, what are the responsibilities of a designer for society and environment? GG: As I told above Frush is well-aware of this responsibility and avoids considering it as a marketing opportunity connected to a fad. We believe in this challenge for the future, in our private life as in our work. FS: How do you think the "design field" is evolving? What is the future of design? GG: Design is always evolving. I don't know, but we for sure have to think of our planet first. FS: When was your last exhibition and where was it? And when do you want to hold your next exhibition? GG: I design for exhibition, for other. In December 2 art exhibition are in program. FS: Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations? GG: Curiosity is the key. Every thing can be inspiring: books, nature, art, music, etc. FS: How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design? GG: I don't have a style, because it is connected to the client, or the brand. Our approach is a life-cycle design. FS: Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country? GG: I leave in Florence, Italy. Of course the cultural heritage is heavy. We have a lot of art and history and we could not ignore it. I think that there is a lack of design culture in our country, especially communication design. FS: How do you work with companies? GG: I don't undestand the question. FS: What are your suggestions to companies for working with a designer? How can companies select a good designer? GG: Philosophy compatibility is very important. FS: Can you talk a little about your design process? GG: Brief, starting thinking about the concept, first release, check with client, corrections, finalising the proposal, final release is the typical iter. FS: What are 5 of your favorite design items at home? GG: my moka, Folio lamp by Castiglioni, a Valentine vintage typewriter, Sacco armchair, i Componibili Kartell. FS: Can you describe a day in your life? GG: wake up, yoga, breakfast, bike to work, 4 hours design, pause for lunch, 4 hours design, back home, cooking and eating dinner, film, bed. FS: Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers? GG: “Design is thinking made visual.” –Saul Bass FS: From your perspective, what would you say are some positives and negatives of being a designer? GG: Positive is that we love our work, negative sometimes are clients and sometimes salary. FS: What is your "golden rule" in design? GG: “Simplicity is the ultimate sophistication.” –Leonardo da Vinci FS: What skills are most important for a designer? GG: flexibility, curiosity, precision, open-mind, general culture FS: Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.? GG: I use Adobe creative suite and my sketch book. FS: Designing can sometimes be a really time consuming task, how do you manage your time? GG: Programming the various task and sharing with collaborators. FS: How long does it take to design an object from beginning to end? GG: It depends, from 3-4 days to months. FS: What is the most frequently asked question to you, as a designer? GG: I don't know. I don't have one. FS: What was your most important job experience? GG: Designing the signage for a Museum. FS: Who are some of your clients? GG: Municipality and institutional clients, Museums, Art galleries. FS: What type of design work do you enjoy the most and why? GG: Brand design and signage sistems. FS: What are your future plans? What is next for you? GG: I'm starting a big project for Italian language museum in Florence. FS: Do you work as a team, or do you develop your designs yourself? GG: As a Team FS: Do you have any works-in-progress being designed that you would like to talk about? GG: I've just started this project about Italian language museum in Florence. We are designing the logo. FS: How can people contact you? GG: by mail: giuditta@frush.it and visit the website frush.it FS: Any other things you would like to cover that have not been covered in these questions? GG: no thanks
A’ Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers. Press Members: Register and login to request a custom interview with Giuditta Gentile. |
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Good design deserves great recognition. |
A' Design Award & Competition. |