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Editor Frank Scott (FS) from DesignPRWire has interviewed designer Paulina Grondal (PG) for A’ Design Award and Competition. You can access the full profile of Paulina Grondal by clicking here. |
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Interview with Paulina Grondal at Monday 21st of October 2019 FS: Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer? PG: I haven’t thought about being designer until High School. I was always picturing myself more as a journalist or someone who work in media communication. But the moment I realised designing is also communicating I decided to become a full time designer. I have graduated from Academy of Fine Arts in Krakow, Poland. I have Bachelor Degree in Animation and Master Degree in Typography and Editorial Design. I also attended a year course of Sculpture. During university years I had been involved in teaching animation, preparing workshops and participating in Animation and Film Festivals. I gained my first professional experience working on TV and Digital Campaign n in-house advertising agency. All this previous experience gave me confidence to start working on freelance projects as a side gig. FS: Can you tell us more about your company / design studio? PG: I work independently. FS: What is "design" for you? PG: It’s art but with more analytical and less emotional approach. FS: What kinds of works do you like designing most? PG: I work in a field of motion graphics, so of course my main area of expertise is animation, motion graphics, and live footage. But I am truly passionate about illustration and art direction too. I wish to work more on brave, experimental projects, that combine different techniques e.g. live footage, found footage, stop motion, clay motion etc. FS: What is your most favorite design, could you please tell more about it? PG: Once I worked on new TV commercial for trivago. I was a creative, responsible for the storyline, art direction and creative direction. Together with a great team of people we shoot a commercial casting ballerinas . It was the most beautiful, soft and charming piece of advertising I have ever made FS: What was the first thing you designed for a company? PG: TV Ad for trivago Global campaign FS: What is your favorite material / platform / technology? PG: Paper FS: When do you feel the most creative? PG: At 6 am in the rainy day. FS: Which aspects of a design do you focus more during designing? PG: I like both my designs feel unique and relatable FS: What kind of emotions do you feel when you design? PG: I try to feel the emotion that my design wants to convey. Music helps. FS: What kind of emotions do you feel when your designs are realized? PG: I look for the next project. FS: What makes a design successful? PG: Good design is a perfect combination of form and content. FS: When judging a design as good or bad, which aspects do you consider first? PG: Is it understandable? Is it new? Is it interesting? How does it make me feel? FS: From your point of view, what are the responsibilities of a designer for society and environment? PG: If you work for a gasoline company charge double and give back half to charity that tries to save the world. FS: How do you think the "design field" is evolving? What is the future of design? PG: The future of design is in hybrid content - relentlessly mixing styles, from memes and high quality productions and media, from print to VR to produce pieces of content that possess unique language. FS: When was your last exhibition and where was it? And when do you want to hold your next exhibition? PG: My last Exhibition was in Krakow, Poland June 2018. FS: Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations? PG: Whenever something makes me to stop I try to investigate and try to understand what's in there. FS: How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design? PG: I do not like to have one style. I like to find a suitable way to represent the concept. I always try to bold which means to embrace pink sky or black and white composition. FS: Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country? PG: My design culture is a safe harbour where I can always come back but I have been living abroad for years now so my approach to design is a multicultural mix. FS: How do you work with companies? PG: I ask questions. I try to learn and understand they culture and craft design as the result of two ways conversation. FS: What are your suggestions to companies for working with a designer? How can companies select a good designer? PG: Trust a designer as a professional and do not hire someone only to replicate what you already have. Companies can select a good designer by exposing him to the problem they want to solve and not only by looking at his portfolio pieces. FS: Can you talk a little about your design process? PG: I design with my hands. I physically attached post-it to represent structures.nOnce my room is covered i try to organise and describe my thoughts. FS: What are 5 of your favorite design items at home? PG: Chopsticks, it is a design you cannot improve. Vinyl spinning never fails to mesmerise me.Wooden speakers and lego mini figures. FS: Can you describe a day in your life? PG: What ties together all of my days is staying curious, keeping a lot of post-it and visual diary. FS: Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers? PG: Read books, seek knowledge, go to museums. FS: From your perspective, what would you say are some positives and negatives of being a designer? PG: Positive is the chance to apply your knowledge to a great variety of projects and different endeavours. Negative aspect is having to explain all over again how design is not there to only make things pretty. FS: What is your "golden rule" in design? PG: Apply all the rules and find the one to break. FS: What skills are most important for a designer? PG: A fine balance between vision and passion. FS: Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.? PG: Usual Adobe Suit, C4D, camera but also pen and paper. FS: Designing can sometimes be a really time consuming task, how do you manage your time? PG: I am setting up monthly, weekly and daily goals and try to achieve them. FS: How long does it take to design an object from beginning to end? PG: Usually couple nights more that our first rough estimation FS: What is the most frequently asked question to you, as a designer? PG: Same as I was asking other designers : " How to find next client?" FS: What was your most important job experience? PG: My most relevant job experience was to work as a creative lead in advertising in house agency. I was responsible for whole video ad production cycle, from preparing storyboards, working with copywriters, through supervising art during shooting , to hands on post production and final delivery to channels. FS: Who are some of your clients? PG: I have been working for global brands like trivago, for companies representing game industry like Zeptolab, small design studio and independent producers. FS: What type of design work do you enjoy the most and why? PG: I am truly passionate about illustration and art direction. I love to work on courageous, experimental projects, that combine different techniques e.g. live footage, found footage, 3d, stop motion, clay motion etc. FS: What are your future plans? What is next for you? PG: For now I am focusing on opening my own motion design studio, where I could hire talented people from all over the world. After achieving that I will set up next goals. FS: Do you work as a team, or do you develop your designs yourself? PG: I work alone, occasionally with some trusted partners. I think co-working is difficult, especially in the field of art and design, where sometimes might be difficult to find objective arguments in discussion. But if you menage to find a great partner that complements your skills you literally won a lottery FS: Do you have any works-in-progress being designed that you would like to talk about? PG: I am currently working on couple projects but they are all on a very early stage. FS: How can people contact you? PG: Simply send me an email to paulina.grondal@gmail.com
A’ Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers. Press Members: Register and login to request a custom interview with Paulina Grondal. |
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Good design deserves great recognition. |
A' Design Award & Competition. |