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Interview with Wing Keung Wong

Home > Designer Interviews > Wing Keung Wong

Editor Frank Scott (FS) from DesignPRWire has interviewed designer Wing Keung Wong (WKW) for A’ Design Award and Competition. You can access the full profile of Wing Keung Wong by clicking here.

Interview with Wing Keung Wong at Monday 24th of April 2017
Wing Keung Wong
FS: Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer?
WKW: In fact, I don't see myself as a designer. I just see things a bit differently from others, and all I want to do is to show others what I "see" about those things.

FS: Can you tell us more about your company / design studio?
WKW: Not only being very passionate about timepieces, my company, DELTAt, is a watch brand that has a very strong character of its own. Timepiece is one of the greatest inventions of human kind. Civilization could never become so advanced without it. It is the instrument of measuring the change of time (∆t), and that’s why we named ourselves DELTAt (∆t). In DELTAt, we believe that CHANGE is the only thing that is eternal in the universe. However, without time, nothing changes. Our objective is to bring some CHANGES into the market, even though the wristwatch industry has been here since 18th century and is already so evolved.

FS: What is "design" for you?
WKW: Design is a way of seeing things in different angles. Flows are always there. Try to "see" the flow that leads to a change of the thing that you feel good about. It is so abstract, but this is the most simplest way to put it into words.

FS: What kinds of works do you like designing most?
WKW: Timepieces, toys, eye-wears, "theories"

FS: What was the first thing you designed for a company?
WKW: Tee Shirts

FS: When do you feel the most creative?
WKW: anytime not exhausted.

FS: Which aspects of a design do you focus more during designing?
WKW: The uniqueness of the design. Something that never been existed before in the same type of item/product. It can be an idea, a function, a feature, a form, an expression, or a feeling.

FS: What kind of emotions do you feel when you design?
WKW: The urge of "giving birth" to the "idea" or "feeling' in my mind.

FS: What kind of emotions do you feel when your designs are realized?
WKW: Relieved.

FS: What makes a design successful?
WKW: It has something unique, and that uniqueness draws people's soul.

FS: When judging a design as good or bad, which aspects do you consider first?
WKW: What is it trying to "say?" There must be a message in a good design.

FS: Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations?
WKW: I have a child like mindset. I love watching comics and animations.

FS: How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design?
WKW: Non-mainstream or unrealistic. The main characteristic of my style is that it always involve something that is not usually found in most items or products.

FS: Can you talk a little about your design process?
WKW: Just started thinking about the design. Ideas or flows will popup, then look for the

FS: Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers?
WKW: Never beat a dead horse. Whenever you've found yourself stuck in one place or running out of idea or creativity, turn your direction to other stuffs. New things lead to new thoughts, and new thoughts lead to inspiration and insight.

FS: What skills are most important for a designer?
WKW: To dream.

FS: Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.?
WKW: Inkscape (software), Fusion 360 (software), pen and paper, Japan animations, Movies

FS: How long does it take to design an object from beginning to end?
WKW: It depends. It can take a couple hours to a couple years. However, there is no "end" for a design. There is always something you can "change" about a design.

FS: What is the most frequently asked question to you, as a designer?
WKW: Where do your inspirations come from?

FS: Do you work as a team, or do you develop your designs yourself?
WKW: All by myself.

FS: How can people contact you?
WKW: by emailing me at david@deltatwatch.com


FS: Thank you for providing us with this opportunity to interview you.

A’ Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers.


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