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Interview with Gilles Laot

Home > Designer Interviews > Gilles Laot

Editor Frank Scott (FS) from DesignPRWire has interviewed designer Gilles Laot (GL) for A’ Design Award and Competition. You can access the full profile of Gilles Laot by clicking here.

Interview with Gilles Laot at Saturday 26th of September 2015

FS: Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer?
GL: I was always attracted to design and I have integrated 'Les Companions du devoir' in order to perfect my skills.

FS: Can you tell us more about your company / design studio?
GL: I would be interested to work on my own designs, I have been working for world renown artists and I feel that I am ready to start my own journey.

FS: What is "design" for you?
GL: Design is mind spirit that is linked to functionally

FS: What kinds of works do you like designing most?
GL: I'm quite versatile regarding my design interest...

FS: What is your most favorite design, could you please tell more about it?
GL: My work Inferno that was linked to my mother's death.

FS: What was the first thing you designed for a company?
GL: I have designed for the world renown artist Pablo Reinoso

FS: What is your favorite material / platform / technology?
GL: All metals, Handcrafted (hammer)

FS: When do you feel the most creative?
GL: When I am alone and able to concentrate

FS: Which aspects of a design do you focus more during designing?
GL: Final aesthetic

FS: What kind of emotions do you feel when you design?
GL: A feeling of freedom

FS: What kind of emotions do you feel when your designs are realized?
GL: Satisfaction and the desire to do more

FS: What makes a design successful?
GL: It's originality,decorative aspect, it's form and functionality

FS: When judging a design as good or bad, which aspects do you consider first?
GL: It's lack of originality and functionality

FS: From your point of view, what are the responsibilities of a designer for society and environment?
GL: To create emotions and develop awareness

FS: How do you think the "design field" is evolving? What is the future of design?
GL: I think that design remains mainly in terms of construction and furnitures but everything is evolving

FS: When was your last exhibition and where was it? And when do you want to hold your next exhibition?
GL: In 2009 Rotary Club, I 'm keen to present my work in other exhibitions

FS: Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations?
GL: They emerge from nature, I love the artists HR Giger. My source of inspiration comes from comics, Sci-Fi movies and ife

FS: How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design?
GL: Organic, fluid and to constantly explore new ventures

FS: Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country?
GL: I live in France

FS: How do you work with companies?
GL: I am currently working with a company an things are going very well

FS: What are your suggestions to companies for working with a designer? How can companies select a good designer?
GL: Team work is essential

FS: Can you talk a little about your design process?
GL: I start by sketching drafts then I gradually produce them

FS: What are 5 of your favorite design items at home?
GL: I own quite an extensive collection of vases that I have produced

FS: Can you describe a day in your life?
GL: Subway - Work - personal creations at night and sleep

FS: Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers?
GL: Perseverance and patience

FS: From your perspective, what would you say are some positives and negatives of being a designer?
GL: The relation with the costumers

FS: What is your "golden rule" in design?
GL: It has to be very pure and distinct with a balance

FS: What skills are most important for a designer?
GL: Pencil, paper and the brain

FS: Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.?
GL: Hammer and metals. Tools to work on metal

FS: Designing can sometimes be a really time consuming task, how do you manage your time?
GL: I generally work extra time during the Week ends to finish my projects

FS: How long does it take to design an object from beginning to end?
GL: 100 hours in general

FS: What is the most frequently asked question to you, as a designer?
GL: How did I produce the work...?

FS: What was your most important job experience?
GL: My creation Inferno

FS: Who are some of your clients?
GL: Pablo Reinoso, Franceco Moretti,...

FS: What type of design work do you enjoy the most and why?
GL: My personal work and futuristic works

FS: What are your future plans? What is next for you?
GL: To be able to create further personal artworks

FS: Do you work as a team, or do you develop your designs yourself?
GL: I work alone

FS: Do you have any works-in-progress being designed that you would like to talk about?
GL: I currently working on a vase inspired from the movie Prometheus

FS: How can people contact you?
GL: E-mail


FS: Thank you for providing us with this opportunity to interview you.

A’ Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers.


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