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Editor Frank Scott (FS) from DesignPRWire has interviewed designer Gilles Laot (GL) for A’ Design Award and Competition. You can access the full profile of Gilles Laot by clicking here. |
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Interview with Gilles Laot at Saturday 26th of September 2015 FS: Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer? GL: I was always attracted to design and I have integrated 'Les Companions du devoir' in order to perfect my skills. FS: Can you tell us more about your company / design studio? GL: I would be interested to work on my own designs, I have been working for world renown artists and I feel that I am ready to start my own journey. FS: What is "design" for you? GL: Design is mind spirit that is linked to functionally FS: What kinds of works do you like designing most? GL: I'm quite versatile regarding my design interest... FS: What is your most favorite design, could you please tell more about it? GL: My work Inferno that was linked to my mother's death. FS: What was the first thing you designed for a company? GL: I have designed for the world renown artist Pablo Reinoso FS: What is your favorite material / platform / technology? GL: All metals, Handcrafted (hammer) FS: When do you feel the most creative? GL: When I am alone and able to concentrate FS: Which aspects of a design do you focus more during designing? GL: Final aesthetic FS: What kind of emotions do you feel when you design? GL: A feeling of freedom FS: What kind of emotions do you feel when your designs are realized? GL: Satisfaction and the desire to do more FS: What makes a design successful? GL: It's originality,decorative aspect, it's form and functionality FS: When judging a design as good or bad, which aspects do you consider first? GL: It's lack of originality and functionality FS: From your point of view, what are the responsibilities of a designer for society and environment? GL: To create emotions and develop awareness FS: How do you think the "design field" is evolving? What is the future of design? GL: I think that design remains mainly in terms of construction and furnitures but everything is evolving FS: When was your last exhibition and where was it? And when do you want to hold your next exhibition? GL: In 2009 Rotary Club, I 'm keen to present my work in other exhibitions FS: Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations? GL: They emerge from nature, I love the artists HR Giger. My source of inspiration comes from comics, Sci-Fi movies and ife FS: How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design? GL: Organic, fluid and to constantly explore new ventures FS: Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country? GL: I live in France FS: How do you work with companies? GL: I am currently working with a company an things are going very well FS: What are your suggestions to companies for working with a designer? How can companies select a good designer? GL: Team work is essential FS: Can you talk a little about your design process? GL: I start by sketching drafts then I gradually produce them FS: What are 5 of your favorite design items at home? GL: I own quite an extensive collection of vases that I have produced FS: Can you describe a day in your life? GL: Subway - Work - personal creations at night and sleep FS: Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers? GL: Perseverance and patience FS: From your perspective, what would you say are some positives and negatives of being a designer? GL: The relation with the costumers FS: What is your "golden rule" in design? GL: It has to be very pure and distinct with a balance FS: What skills are most important for a designer? GL: Pencil, paper and the brain FS: Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.? GL: Hammer and metals. Tools to work on metal FS: Designing can sometimes be a really time consuming task, how do you manage your time? GL: I generally work extra time during the Week ends to finish my projects FS: How long does it take to design an object from beginning to end? GL: 100 hours in general FS: What is the most frequently asked question to you, as a designer? GL: How did I produce the work...? FS: What was your most important job experience? GL: My creation Inferno FS: Who are some of your clients? GL: Pablo Reinoso, Franceco Moretti,... FS: What type of design work do you enjoy the most and why? GL: My personal work and futuristic works FS: What are your future plans? What is next for you? GL: To be able to create further personal artworks FS: Do you work as a team, or do you develop your designs yourself? GL: I work alone FS: Do you have any works-in-progress being designed that you would like to talk about? GL: I currently working on a vase inspired from the movie Prometheus FS: How can people contact you? GL: E-mail
A’ Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers. Press Members: Register and login to request a custom interview with Gilles Laot. |
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Good design deserves great recognition. |
A' Design Award & Competition. |