DESIGN NAME: Powerful Energy
PRIMARY FUNCTION: Collect Energy Parts, Compete Electricity
INSPIRATION: Expert interviews
Mr. Chang
◆Senior elementary school nature teacher
◆Teachers who lead the national primary school science exhibition
Q1: How do you teach energy-related issues?
In addition to the content of the textbook, it is supplemented by a film.
Q2: What is the enthusiasm of children to learn about energy?
Some students do not care about the impact of energy on themselves, so they are less interested in understanding, and lack of practical operation and on-site observation of the operation are less likely to arouse learning motivation.
Q3: How to improve the problem of learning energy?
If there are teaching aids that allow students to create DIY and have game mechanics, I believe that students can learn from play and enhance their curiosity about energy.
UNIQUE PROPERTIES / PROJECT DESCRIPTION: Powerful Energy is an energy education board game that allows children to collect parts through board games to assemble various energy devices, and cooperate with the game to compete in the final electricity competition. Learn about various energy sources through play and cooperative learning, and enhance energy awareness and concepts.
OPERATION / FLOW / INTERACTION: Start the magical energy journey with chess pieces and dice "START".
The left half is to obtain the right to collect energy types.
The right half is to draw the cards corresponding to different icons to play the game.
When everyone goes to "POWERFUL" first, enter the power competition stage.
P.S. Those who have arrived before can continue to play.
Each round starts again from "START".
PROJECT DURATION AND LOCATION: The project started in June 2022 in Taiwan.
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PRODUCTION / REALIZATION TECHNOLOGY: 1.Through the collection and assembly of various energy components, children observe the core objects of the principle of power generation
2.Children ask energy-related questions by cards, share and discuss energy knowledge with each other
3.Children learn the power generation process through the hand-turned magneto-electric car
SPECIFICATIONS / TECHNICAL PROPERTIES: map: 594*420(mm)
toy: 40*15*15(mm)
teaching aid: 180*60*60 (mm)
TAGS: teaching aids, energy game, collecting parts, electricity competition, education
RESEARCH ABSTRACT: At the end of the game, children count the total number of energy types and award the following prizes in order:
Best Pollution King
Those who collect the most non-renewable energy sources, such as: nuclear energy, thermal energy, etc.
best perpetual king
Those who collect the most renewable energy, such as: solar energy, hydropower, etc.
best power generator
Collect the most energy installers
CHALLENGE: The instructions encountered in each step of the game can obtain the parts and power values through different cards, so as to start the collected energy devices. Let children learn the concept of energy such as fuel needed to start the device.
ADDED DATE: 2023-06-15 04:41:38
TEAM MEMBERS (2) : Main Designer:Yen Chang and Senior Design adviser: Prof. Kai-Chu Li
IMAGE CREDITS: Image #1: Yen Chang, Prof. Kai-Chu Li
Image #2: Yen Chang, Prof. Kai-Chu Li
Image #3: Yen Chang, Prof. Kai-Chu Li
Image #4: Yen Chang, Prof. Kai-Chu Li
Image #5: Yen Chang, Prof. Kai-Chu Li
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