DESIGN NAME: Cooking Battle
PRIMARY FUNCTION: Game Ux
INSPIRATION: Cooking battle is a cartoon-style pvp game based on the theme of kitchen.The overall package of UX design abstracts the features of fluid and milk
which appears in the recognition of Food related themes and uses the basic elements into the visual design of the whole game along with the Gameplay experience.The Game brand design work includes creativity,LOGO design,UI design,UE design,animation design and production,music and synthesis.
UNIQUE PROPERTIES / PROJECT DESCRIPTION: To increase the fun and recognition of the game,the whole process design combined with 3d scene plus 2d design in the form of UX visual experience,micro-effect were made on interactive feedback to optimize the lack of traditional mobile game interactive feedback which brings frustration in experience.Tools used in blender 2.8,adobe after effects,adobe premiere pro,adobe photoshop.
OPERATION / FLOW / INTERACTION: Using XD to make user experience and interaction design flow ,review design with producer and team to ensure the functionality and usability.Then draft visual concept designs with vx designer to help teams and products understand system relationships,information hierarchies,visual and animation styles,and creative design with dynamic storyboard which visually showing about the ux flows ,within the formal resources design stage, animators will help iterate the demo video again at the same time.
PROJECT DURATION AND LOCATION: The project started in may 2020 in Funplus and finished in jan.2021
FITS BEST INTO CATEGORY: Interface, Interaction and User Experience Design
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PRODUCTION / REALIZATION TECHNOLOGY: In the design process of cooking battle,I used ae,spine and blender to do a lot of preliminary design work to show other team members about concept design.This is a comparative test of the level of development engineers and their ability to collaborate.
SPECIFICATIONS / TECHNICAL PROPERTIES: In the later stage, many composite methods are used to implement dynamic effect design of interaction interface,including UI Shader,spine ,unity animation,Unity Particle,Unity Effects,etc.
TAGS: Game ux, Logo design, motion graphic, VI, GUI, UI, UX
RESEARCH ABSTRACT: With the development of computer science and technology,we can not only use more convenient tools to provide high quality output quality for game interface design,but also make interface interaction experience more real and more three-dimensional.Scenarialized and narrative process experience,so that players can bring a richer emotional experience of the game products,feel happy,childlike innocence,pleasure.
CHALLENGE: Enhancing the quality of product design, as well as skeuomorphic visual design and dynamic design to enhance the overall user experience of such games.Three levels of design are embodied in the work. One is the optimization of the basic experience layer, the other is the packaging experience of the emotional demand layer, and the third is the dynamic design combined with the overall design
ADDED DATE: 2021-06-29 09:19:10
TEAM MEMBERS (4) : Flasher UX team, UX lead :Tingting Fang, UI Artist:Lude Kang and VX Artist:Yuqing Wu
IMAGE CREDITS: Image #1 Funplus,2020
Image #2 Funplus,2020
Image #3 Funplus,2020
Image #4 Funplus,2020
Image #5 Funplus,2020
Video Credits: Funplus,2020
PATENTS/COPYRIGHTS: Copyrights belong to Funplus,2020
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