DESIGN NAME: Smart Box
PRIMARY FUNCTION: Educational Building Blocks
INSPIRATION: The inspiration comes from Children's behavior. Children are willing to absorb knowledge with playing, boring teaching makes their acceptance more difficult and slower. Children not only need to absorb knowledge but also stimulate their creativity. Rather than deliberately instill knowledge, the combination of playing and learning makes children more active in learning and thinking, more natural to absorb knowledge, which is another form of early childhood enlightenment education!
UNIQUE PROPERTIES / PROJECT DESCRIPTION: Smartbox is a modular educational toy with a basic math algorithm for Children. It has four NFC algorithm modules, which are two digital modules, one algorithm module, and one display module. When a group of modules gets close to the other correctly, the display module will show the answer of the corresponding algorithm and plays the prompt tone of the answer. Users could adjust the difficulty of the algorithm by increase or decrease the number of modules appropriately.
OPERATION / FLOW / INTERACTION: Digital Symbols Modular - free permutation and combination. Display and play the accumulated calculation answer. Intelligent Computing - information reading.
PROJECT DURATION AND LOCATION: 2020: Come Up with Ideas
2021: Deepening Design and Manufacturing in Shenzhen
FITS BEST INTO CATEGORY: Toys, Games and Hobby Products Design
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PRODUCTION / REALIZATION TECHNOLOGY: Core Technology: Mainly using the NFC technology to achieve the information receiving and calculation, and traditional digital display and sound horn are used to achieve the information feedback.
SPECIFICATIONS / TECHNICAL PROPERTIES: Product Size: 35mm
Product Weight: 100 grams
Packaging: according to the quantity purchased (modularization)
Energy Consumption: safe weak current
TAGS: Toys, Children, Blocks, Souptoys, Mathematics, Initiation, Game
RESEARCH ABSTRACT: Education is an essential subject for every family in every country. So enlightenment education can not be ignored, children not only need to absorb knowledge but also stimulate their creativity. Compare to deliberately instill knowledge, playing with learning makes children more active in learning and thinking, more natural to absorb knowledge, which is another form of early childhood enlightenment education! In the future, we hope that more online data analysis can be realized, and the user of information of children can be shared with parents to make parents and children closer!
CHALLENGE: Correct induction, long-endurance, and power supply are the difficulties.
ADDED DATE: 2021-02-20 02:44:49
TEAM MEMBERS (2) : Chu Dongdong and Nancy
IMAGE CREDITS: Appearance Patent:202030742136.6
PATENTS/COPYRIGHTS: Appearance Patent No:202030742136.6
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