DESIGN NAME: Samir Legendary Land
PRIMARY FUNCTION: Theme Park
INSPIRATION: Nowadays our main issue is the distance between humans and nature. Samir is designed based on Bio flick approach. Bio flick is the new hot topic all around the world. This project is inspired by tales, myths and ancient stories of our world about mother nature, so that we can educate our children to:
-Optimize their use of energy and respect nature in a deep permanent way.
-Have responsibility and independence in making decisions.
-Be creative while learning to participate in group activities.
UNIQUE PROPERTIES / PROJECT DESCRIPTION: This project is based on teaching this and the future generation, the right way of consuming energy and valuing the nature. In this theme park, kids will play the role of guardians of the earth and the result of each game depends on their choices. The games will improve their social and emotional skills while teaching them responsibility and making conscious choices. In order to have more impact we use emotions, the five senses and thought process.
OPERATION / FLOW / INTERACTION: For better results we suggest the 7-11 age groups, because these children have the physical, mental and behavioral ability and are ready to be educated. Also, in order for children to gain enough confidence we suggest that parental supervision would be indirect. Other than that, the medals (guardians of the earth medals) will give a special social position for kids in both school and society.
PROJECT DURATION AND LOCATION: This project started in February 2018 in Tehran and finished in July 2020 in Tehran, location: Kid freindly zone of Abbas abad Land, District 6, Tehran, Iran.
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PRODUCTION / REALIZATION TECHNOLOGY: The golden education time is childhood. tales and stories are one of the best ways for educating children and connecting with their world. With the use of imagination and engaging children's feelings, in game designs we can educate them properly. That is because Emotions are just as important as thought process and knowledge in learning. It's been proven that our brains don't understand the difference between reality and VR, and responds similar to them. Therefor we use artificial intelligence, VR, and digital art in this project.
SPECIFICATIONS / TECHNICAL PROPERTIES: Area: 92000 Square meters equal 9.2 hectares
TAGS: Theme Park, Games, Children, Energy consumption, Park, Education, Architecture
RESEARCH ABSTRACT: Our research was based on a descriptive-analytical study and qualitive study. Our studies are based on direct observation and previous researches about clean energies, optimized use of energy and teaching natural resources, children psychology, Theme parks and children's language.
CHALLENGE: -Deficiency of tales and stories on legends and ancient personalities around the topic of energy consumption.
-How to educate children best about nature and energy consumption.
-Our children being used to wasting energy because of their parents and low costs in some countries.
-Seperating children from their parents while parents supervise them indirectly.
-Designing dynamic games and making children as the main character of the games.
ADDED DATE: 2021-02-13 20:47:51
TEAM MEMBERS (2) : Designer and Architect: Samira Katebi and Supervisor: Shahin Heidari
IMAGE CREDITS: I have used the following websites in my project :
www.warehousesketchup.com
www.cadnav.com
www.mrcut.com
www.free3d.com
Music: https://www.bensound.com
www.freepik.com
www.chatsticker.com
PATENTS/COPYRIGHTS: Samira Katebi
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