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Editor Frank Scott (FS) from DesignPRWire has interviewed designer YINGRI GUAN (YG) for A' Design Awards and Competition. You can access the full profile of YINGRI GUAN by clicking here. Access more information about the award winning design Cava here. |
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Interview with YINGRI GUAN at Friday 15th of May 2020 FS: What is the main principle, idea and inspiration behind your design? YG: The series of designs is mainly inspired by cave patterns and formations. FS: What has been your main focus in designing this work? Especially what did you want to achieve? YG: The main focus in designing this work is to explore. I want to explore different ways of data visualization. The other part is to explore materials. How material combinations in different formats can generate different effects to create physical visualizations. FS: What are your future plans for this award winning design? YG: The future plan for this award-winning design is to explore further on subjects with the same property to cave formations. FS: How long did it take you to design this particular concept? YG: The concept took about a month on and off in total. The production of this format of physical visualization is a method I have always used for my works. The main work lies in the research of the inspiration, design functions to achieve the goal of presenting reality to my audience. FS: Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration? YG: This was a pursuit of inspiration. I love how laser-cut acrylic glass could create a really interesting and stunning installation in combination with LED lights. FS: Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself? YG: Right now this work is mainly produced by myself. It is in my plan to sell this work if opportunity prevails. FS: What made you design this particular type of work? YG: Experimentation and also the curiosity of materials inspired me to create this type of work. I have had the chance of learning about interactive art with computer coding. FS: Where there any other designs and/or designers that helped the influence the design of your work? YG: Yes, many designers are my inspirations for these designs. I constantly look for inspirations online or at galleries. People that I come to close contact with like my fellow classmates from grad school, advisors, friends are all my inspirations. FS: Who is the target customer for his design? YG: The target customers are people who are into innovative ideas as this work combines art, design, technology, and science to form mixed-media installations. They are also enthusiastic collectors who might or might not have a particular interest in light installed pieces. FS: What sets this design apart from other similar or resembling concepts? YG: This design is different from other similar concepts as this is combining information, creating visualization and generate a physical visualization in the final form. FS: How did you come up with the name for this design? What does it mean? YG: The name means cave in Greek. The form really resembles the cave installations I have visited that inspired this design concept. FS: Which design tools did you use when you were working on this project? YG: The design tools that I used are processing, adobe creative suite, laser cutter etc. FS: What is the most unique aspect of your design? YG: The most unique aspect of my design is that they are products of the combination of technology and science which would seem cold and futuristic. The end product aims to feel organic and give this close association to human beings. FS: Who did you collaborate with for this design? Did you work with people with technical / specialized skills? YG: There were some advice from my boyfriend who I constantly discuss designs and show my work to get feedback. I do consult with technical staff at maker space where I would use laser cutter machines to produce these works. FS: What is the role of technology in this particular design? YG: Technology serves as a guide and tool to produce this particular design. For the development of the design concept. Technology in combination with design and art generates the design patterns that later being used on laser cutters to produce the final output. FS: Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design? YG: Yes. I have researched on the formation and process of limestone caves. Checking out information in regards to the different cave formation. FS: What are some of the challenges you faced during the design/realization of your concept? YG: Some challenges I faced would be to figure out an algorithm that would represent the cave patterns and yet having organic forms. FS: How did you decide to submit your design to an international design competition? YG: I saw the call for art in my email feed and thought to myself I'd submit to this international design competition to see what would happen. FS: What did you learn or how did you improve yourself during the designing of this work? YG: I have learned more about physical visualizations. I always love works involving physical visualization to present reality from a new perspective. FS: Any other things you would like to cover that have not been covered in these questions? YG: I'd love to hear any feedback from you. Feel free to share with me your thoughts about design, my work or things in general at yingriguan@gmail.com.
A' Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers. |
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Good design deserves great recognition. |
A' Design Award & Competition. |