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Editor Frank Scott (FS) from DesignPRWire has interviewed designer Edu Torres (ET) for A' Design Awards and Competition. You can access the full profile of Edu Torres by clicking here. Access more information about the award winning design Camel Robot here. |
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Interview with Edu Torres at Saturday 2nd of May 2020 FS: What is the main principle, idea and inspiration behind your design? ET: The project was born from the request of a well-known brand to recreate its symbol in a robot version. It must be recognizable but at the same time function as a completely new and independent image. The camel must have been eye-catching, elegant and aesthetic. FS: What has been your main focus in designing this work? Especially what did you want to achieve? ET: Robots usually have very defined typologies. He wanted it to be perfectly recognizable but at the same time elegant, imposing, and beliveable. To do this I left several parts open so that we can see their inner workings, to add a layer of complexity and visual richness. FS: What are your future plans for this award winning design? ET: Showcasing. FS: How long did it take you to design this particular concept? ET: Around a month, from idea and sketching until the final render. FS: Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration? ET: Was commissioned for a brand. FS: Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself? ET: No. This project is exclusively for the brand. FS: What made you design this particular type of work? ET: As a 3d designer, I found it interesting to work creating a robot. All of those pieces and parts are fun to model and assemble. Also robots are usually visually attractive in CGI if they are created well, so I saw an opportunity to make a good design. FS: Where there any other designs and/or designers that helped the influence the design of your work? ET: Of course. I looked for many references from other 3d designers to create my robot, it is surprising how many robots are created in CGI. FS: Who is the target customer for his design? ET: The design was created to be displayed in the brand's offices. It is a very exclusive piece of advertising. FS: What sets this design apart from other similar or resembling concepts? ET: I think it reinterprets the brand. It is also very well executed and elegant. Also, animal-shaped robots are not very common. FS: How did you come up with the name for this design? What does it mean? ET: The name in this case is very simple and descriptive. FS: Which design tools did you use when you were working on this project? ET: Mainly CGI programs like Maxon Cinema4d and Zbrush. FS: What is the most unique aspect of your design? ET: I think the fact that it's a camel makes it less common. It also has open parts where you can see inside what makes it more unique. FS: Who did you collaborate with for this design? Did you work with people with technical / specialized skills? ET: No, I did it all by myself. FS: What is the role of technology in this particular design? ET: Everything. Being created in CGI, so the lights, the materials, the textures, everything is rendered with a computer. FS: Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design? ET: I needed a good collection of sci-fi robots and mechanical parts references. I also used images of the camel's anatomy to make the joints, muscles, and parts make some sense. FS: What are some of the challenges you faced during the design/realization of your concept? ET: The cohesion of all the pieces. It needed detail to make it believable, but not too much detail to make it all very noisy and dirty. Finding the perfect balance between detail and general shape was the most difficult part. FS: How did you decide to submit your design to an international design competition? ET: I received an email from the competition encouraging me to introduce myself. So feel free to try, and I was successful. FS: What did you learn or how did you improve yourself during the designing of this work? ET: I learned camel anatomy, and that a simple but well-executed idea can be very powerful.
A' Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers. |
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Good design deserves great recognition. |
A' Design Award & Competition. |