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Sonata Housing Complex by Arkham Projects

Home > Winners > Design #85561 >Interview
Editor Frank Scott (FS) from DesignPRWire has interviewed designer Arkham Projects (AP) for A' Design Awards and Competition. You can access the full profile of Arkham Projects by clicking here. Access more information about the award winning design Sonata here.



Interview with Arkham Projects at Saturday 30th of March 2019

FS: What is the main principle, idea and inspiration behind your design?
AP: Intimacy

FS: What has been your main focus in designing this work? Especially what did you want to achieve?
AP: A unique product (housing complex) that can be considered as "urban art" with a selling ticket similar to the competition.

FS: What are your future plans for this award winning design?
AP: We believe it could be a wake-up call for new generations of architects to explore more innovative ideas where everything has a reason to exist and not so much into expensive unnecessary materials that could or could not be essential for the projects.

FS: How long did it take you to design this particular concept?
AP: The conceptual design was about a month, maybe a little more; the whole design process was about four months.

FS: Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?
AP: The client asked for the project to be “different”, but economically accessible, in which "nothing felt extra"; any material or element that he felt didn’t have a functional purpose, was going to be removed at the time of construction. With a main facade facing south, in Yucatan, we knew that the protection from the sun was a must, however, a skin or lattice was no longer an option if we wanted to achieve what the client requested; it would be necessary to find within the architectural program a way to protect the user, and at the same time, turn this resource into a fundamental one for the success of the project, which without it, the project could not work. The stairs where the answer.

FS: Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?
AP: No.

FS: What made you design this particular type of work?
AP: The challenge of achieving what the client wanted/needed. It is no longer oxymoronic to say unique and low-cost.

FS: Where there any other designs and/or designers that helped the influence the design of your work?
AP: Many life teachers, but not one in particular.

FS: Who is the target customer for his design?
AP: Young couples.

FS: What sets this design apart from other similar or resembling concepts?
AP: Many people think that doing something unique, or different, usually is expensive; Sonata came to prove that wrong.

FS: How did you come up with the name for this design? What does it mean?
AP: Sonata, as in music, is a compositional procedure that uses two contrasting themes, complexity in its unity and simplicity in its repetition.

FS: Which design tools did you use when you were working on this project?
AP: Hands, brains and hearts.

FS: What is the most unique aspect of your design?
AP: The intersection between the stairs.

FS: Who did you collaborate with for this design? Did you work with people with technical / specialized skills?
AP: With structural engineers and lightning experts.

FS: What is the role of technology in this particular design?
AP: It doesn't have a big role. We tried to look back at the basics, we wanted the design to be pure, a project that could live without cutting edge technology.

FS: Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design?
AP: Not really.

FS: What are some of the challenges you faced during the design/realization of your concept?
AP: Finding the mix between unique and low-cost.

FS: How did you decide to submit your design to an international design competition?
AP: We've heard about the award before and always wanted to be part of it; we believe Sonata is our ticket to get in.

FS: What did you learn or how did you improve yourself during the designing of this work?
AP: The longer the quest, the better the result.

FS: Any other things you would like to cover that have not been covered in these questions?
AP: In Arkham we believe in creating architecture with purpose, we believe architecture is a quest for projects to accomplish dreams, that create community and become transcendental. We believe Sonata is that.


FS: Thank you for providing us with this opportunity to interview you.

A' Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers.



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