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Buddy Mobile App by Yanwen Hu

Home > Winners > Design #54484 >Interview
Editor Frank Scott (FS) from DesignPRWire has interviewed designer Yanwen Hu (YH) for A' Design Awards and Competition. You can access the full profile of Yanwen Hu by clicking here. Access more information about the award winning design Buddy here.



Interview with Yanwen Hu at Monday 24th of April 2017

FS: What is the main principle, idea and inspiration behind your design?
YH: We all have the will to expand our social circles, but the biggest challenge is how we can find the right people without wasting our time on the endless social media feeds. The project is inspired by the finding that nowadays people still prefer to establish closer personal offline connections even they might first "meet" those new friends online.

FS: What has been your main focus in designing this work? Especially what did you want to achieve?
YH: Buddy is an app that can allow users to meet their colleagues whom they might not know during daily work. Compared to the existing community apps, Buddy is starting from the workplaces. Additionally, Buddy focuses on "light and effortless" social networking. It firstly finds people who share similar backgrounds and interests with users, then deepens their connections during the short breaks in weekdays, like lunch or afternoon coffee time.

FS: How long did it take you to design this particular concept?
YH: The project's design part started in 2015 and it took three months to launch the app's beta version.

FS: Which design tools did you use when you were working on this project?
YH: Sketch and other prototyping tools.

FS: Who did you collaborate with for this design? Did you work with people with technical / specialized skills?
YH: This project is collaboratively built with three engineers.

FS: Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design?
YH: The project gathered real user data from interviews, surveys and prototype testing. The app's three personas are created based on users’ daily routines and their needs.

FS: What are some of the challenges you faced during the design/realization of your concept?
YH: The hardest challenge of this project is to create a smooth online-offline transition during the meeting process. The process starts from the app: users set up the meeting type then the app matches them a person and location. Later they will meet the person offline, while they can provide feedbacks about the meeting in the app to improve future matches.


FS: Thank you for providing us with this opportunity to interview you.

A' Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers.



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