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Editor Frank Scott (FS) from DesignPRWire has interviewed designer Mónica Pinto de Almeida (MP) for A' Design Awards and Competition. You can access the full profile of Mónica Pinto de Almeida by clicking here. Access more information about the award winning design Cubes here. |
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Interview with Mónica Pinto de Almeida at Friday 20th of May 2022 FS: What is the main principle, idea and inspiration behind your design? MP: The main idea behind this design and its inspiration is the interplay of lights and volumes. The inspiration came directly from architecture, especially from schools like the Bauhaus or brutalist and minimalist styles. FS: What has been your main focus in designing this work? Especially what did you want to achieve? MP: My main focus in this table lamp was to be able to translate my inspiration to the piece and achieve a balanced unity, an interesting shape, a different view in its different angles and an interaction between shapes and light.To show a piece of lighting in a non-obvious form. FS: What are your future plans for this award winning design? MP: My future plans for this piece are first to make it known to more people and then to continue to develop it, and who knows, maybe to start developing this design in other sizes to become a wood sculpture with light. FS: How long did it take you to design this particular concept? MP: This concept took around two to three years to be finalized; there were many experiments with the size of the shapes and their balance until the desired result was achieved. Then it also took a lot of time to choose the definitive woods and finishes before starting production. FS: Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration? MP: This design was the result, as it has almost always been until now, of following through with the expression of my inspirations and restlessness. At all times I am influenced by my environment, I am very sensitive to all that surrounds me, and my mind never stops! I really need to express myself through design, just like other artists who may need to sing or paint, it's something you can't control. FS: Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself? MP: I intend to produce the piece myself for my brand, Mokki FS: What made you design this particular type of work? MP: I designed this piece out of the need to express myself, to show new points of view and interpretation in a piece. FS: Where there any other designs and/or designers that helped the influence the design of your work? MP: In this particular case with the Cubes table lamp, what influenced me most were the great masters of architecture and philosophies such as those of the Bauhaus school. FS: Who is the target customer for his design? MP: I think the people who are most attracted to this design will always be sensitive people, people with a desire for different things, with new approaches to the field of interior lighting. FS: What sets this design apart from other similar or resembling concepts? MP: I think that perhaps what makes this design stand out from other similar concepts is the use of wood in a very minimalistic and clean way and the balance between the various volumes as well as the light that is not noticeable at first glance and is only seen when the piece is turned on. FS: How did you come up with the name for this design? What does it mean? MP: The name of this design, Cubes, comes from its shape itself, and the way I played with geometric shapes during its development FS: Which design tools did you use when you were working on this project? MP: The tools I used most during the development of this piece were hand drawings, 3d software programs, and a lot of work with models until I got the final sizes and shapes right. FS: What is the most unique aspect of your design? MP: Perhaps the most unique aspect of this lamp is its very different shape, its homage to wood, and the light in the form of a surprise. FS: Who did you collaborate with for this design? Did you work with people with technical / specialized skills? MP: In the development of the piece and its subsequent production I worked with people very specialized in woodworking as well as in the area of luminotechnology. FS: What is the role of technology in this particular design? MP: The role of technology in this piece will be in the importance of the use of LED technology that allows us new ways of working with light, allows us to work in tighter spaces, and gives us a diversity of solutions that we can create. FS: Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design? MP: In the design and development of this piece I did a lot of research in the field of architecture. Architecture is something I have always been passionate about but now with this piece I really needed to deepen my knowledge to understand the concepts behind each architectural art movement and understand how I could translate certain concepts into a piece. I have particularly studied the architecture of the Bauhaus school, Brutalist architecture, and minimalist architecture. I am very attracted to these styles by the purity of their lines and the different approach in the use of materials. FS: What are some of the challenges you faced during the design/realization of your concept? MP: The biggest challenges I had with this piece were always around the final balance I wanted to achieve with the use of several volumes together. FS: How did you decide to submit your design to an international design competition? MP: As in previous years I have participated in design competitions, and having received awards, I could see the benefits that these awards have for designers, for their recognition, for opening new markets and our consolidation as professionals. The competitions also help us grow tremendously as professionals and artists because of the demanding application process and being able to get feedback from a jury in the field is always a great help and a process also of great humbleness in accepting constructive criticism. FS: What did you learn or how did you improve yourself during the designing of this work? MP: I learned that we must always follow our instincts, that we must strive to do our best, and that we must always continue to study and understand deeply why things are the way they are. FS: Any other things you would like to cover that have not been covered in these questions? MP: Just thank those people who have helped me and always believed in me and a sincere thank you to all the people who contribute to the Design field and congratulations to other winner designers!
A' Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers. |
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Good design deserves great recognition. |
A' Design Award & Competition. |