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Cubecor Wood Toy by Esmail Ghadrdani

Home > Winners > Design #103944 >Interview
Editor Frank Scott (FS) from DesignPRWire has interviewed designer Esmail Ghadrdani (EG) for A' Design Awards and Competition. You can access the full profile of Esmail Ghadrdani by clicking here. Access more information about the award winning design Cubecor here.



Interview with Esmail Ghadrdani at Friday 4th of June 2021

FS: What is the main principle, idea and inspiration behind your design?
EG: Nowaday, Most children prefer electronic games to traditional games . even in educational situations . Perhaps this is because of its appeal . This thought came to my mind of ​​how to give kids a simple product that would appeal to them and improve their creativity . While considering environmental issues, this toy can familiarize children with various connections, entertain them, be attractive and enhance their creativity .

FS: What has been your main focus in designing this work? Especially what did you want to achieve?
EG: This product, while enhancing creativity, also helps improve fine motor skills.

FS: What are your future plans for this award winning design?
EG: I want to produce this design and bring it to market

FS: How long did it take you to design this particular concept?
EG: About 3 months

FS: Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?
EG: This design is designed with respect to the importance of creativity and helping to improve it, especially in children. And that in today's world, children prefer digital games and toys, and therefore designing an attractive product to improve their creativity was my main goal in this project.

FS: Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?
EG: Right now I want to produce it myself, but in the future I may sell the rights to produce it.

FS: What sets this design apart from other similar or resembling concepts?
EG: Each puzzle toy may be easy for the child to play after a few times, and in fact the child will find a way to complete the puzzle and be able to complete it more easily, but the most important feature of this design is that, every time you play it Complete, you still can't keep track of the parts, and you have to think about completing the set each time

FS: What is the most unique aspect of your design?
EG: Cubecor is a new system that can be new to the user every day . a system that offers fresh opportunities for discovery .Cubecor stimulate users to seek parts to fill them .Because imagination is limitless, Cubecor has no preprogrammed outcomes .


FS: Thank you for providing us with this opportunity to interview you.

A' Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers.



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